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<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="9050" levels="1" name="Dynasty Light Set">
<!-- Done by Inferiun -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
    <add order="0x40" stat="rEvas" val="1.5"/> <!-- Evasion+1.5 -->
    <add order="0x40" stat="accCombat" val="1.5"/> <!-- Accuren +1.5 -->
    <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
    <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  </for>
</skill>
<skill id="9051" levels="1" name="Dynasty Heavy Set">
<!-- Done by Inferiun -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
    <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
    <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
    <sub order="0x40" stat="DEX" val="1"/> <!-- DEX -1 -->
  </for>
</skill>
<skill id="9052" levels="1" name="Dynasty Robe Set">
<!-- Done by Inferiun -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxMp" val="257"/> <!-- hp +257 -->
    <mul order="0x30" stat="mAtkSpd" val="1.0524"/> <!-- Casting Spd. +5,24% -->
    <add order="0x40" stat="MEN" val="1"/> <!-- MEN +1 -->
    <sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
  </for>
</skill>
</list>

afto einai to xml p einai sta skills m... gia ta dynasty set .. to 8ema einai oti dn to dinei san passive stous characters otan forane to set... oute allazei ta stats exei kaneis mia idea?

episis otan forao to set mou vgazei sto gameserver console : Inventory.ArmorSetListener:IncorectSkill ID:9051 (to id skill einai stin periptosi tou heavy set)to xml to exo perasei ston fakelo skills.. pite m mia idea

Posted

Please translate english to me and i will can help.

<add val='20' order='0x40' stat='darkRes'/>  -> it is no work i never see this

 

<mul val='0.80' order='0x30' stat='darkVuln'/> -> its give you equal to 20 dark res

 

 

if you want here the official stats:

 

<skill id="3412" levels="1" name="Dynasty Breast Plate">

  <!-- Done by DJ MELERIX -->

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <sub order="0x10" stat="CON" val="1"/> <!-- Con -1 -->

    <add order="0x10" stat="STR" val="1"/> <!-- Str +1 -->

    <mul order="0x30" stat="pDef" val="1.046"/> <!-- P. Def +4.6% -->

    <add order="0x40" stat="maxHp" val="418"/> <!-- MaxHP +418 -->

    <mul order="0x30" stat="darkVuln" val="0.94"/> <!-- Darkness Resistance +6 -->

  </for>

</skill>

 

 

 

 

<skill id="3413" levels="1" name="Dynasty Leather Armor">

  <!-- Done by DJ MELERIX -->

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <sub order="0x10" stat="CON" val="1"/> <!-- Con -1 -->

    <add order="0x10" stat="DEX" val="1"/> <!-- Dex +1 -->

    <add order="0x40" stat="accCombat" val="1.72"/> <!-- Accuracy +1.72 -->

    <add order="0x40" stat="rEvas" val="1.72"/> <!-- Evacion +1.72 -->

    <add order="0x40" stat="maxHp" val="418"/> <!-- MaxHP +418 -->

    <mul order="0x30" stat="darkVuln" val="0.94"/> <!-- Darkness Resistance +6 -->

  </for>

</skill>

 

<skill id="3416" levels="1" name="Dynasty Tunic">

  <!-- Done by DJ MELERIX -->

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <sub order="0x10" stat="INT" val="1"/> <!-- Int -1 -->

    <add order="0x10" stat="MEN" val="1"/> <!-- Men +1 -->

    <mul order="0x30" stat="mAtkSpd" val="1.12"/> <!-- Casting Spd. +12% -->

    <add order="0x40" stat="maxMp" val="257"/> <!-- Max MP +257 -->

    <mul order="0x30" stat="darkVuln" val="0.94"/> <!-- Darkness Resistance +6 -->

  </for>

</skill>

 

 

 

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