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Anti-Cheat [sXe Injected]

It's an program which you can add to your server (Anti-Cheat)

It's very good, if you want to protect your server, because it doesn't eat resources like Cheating-Death or HLguard...

 

***** Introduction ****

-----------------------

 

sXe Injected server runs with Half-Life mod, In conjunction with the client performs all necessary authentications to block different hooks over the game.

 

---------------------

**** Installation ****

---------------------

 

The server was developed to be installed as a Metamod plugin, developed for metamod v1.8 or newer. The installation is simple

 

-> Directory creation

 

Being on <MOD> (cstrike, dod, etc) you must create the following directories inside metamod directory structure.

 

Usual metamd structure

'half life'\cstrike\addons\

 

New directories

'half life'\cstrike\addons\sxei\

'half life'\cstrike\addons\sxei\dlls\

 

-> Plugin copy (sxei_mm.dll)

 

Once directories creation was finished you need to copy the binary on its place, this one will be 'half life'\cstrike\addons\sxei\dlls\

So, will be

'half life'\cstrike\addons\sxei\dlls\sxei_mm.dll

 

Or if its Day of defeat mod

'half life'\dod\addons\sxei\dlls\sxei_mm.dll

 

-----------------------

**** Configuration ****

-----------------------

 

Now we need to let Metamod know it needs to run this new plugin, we do this by editing the file 'plugins.ini' located at 'half life'\'mod'\addons\metamod\

 

So, \'half life'\cstrike\addons\metamod\plugins.ini

Or it could also be \'half life'\dod\addons\metamod\plugins.ini

 

On this file we are only going to add

; sXe Injected

win32 addons/sxei/dlls/sxei_mm.dll

 

Thats all, once we got the server up and running metamod will take care to load the anticheat’s plugin.

If Cs server is already ruuning we can ask Metamod to refresh the configuration by using the 'meta refresh' command (this command must by sent via rcon)

 

To check if the plugin is working properly we can check a plugin’s list, and check the status also, using 'meta list' command we should see every plugin, including sXe Injected server

 

Like this

] meta list

Currently loaded plugins:

description stat pend file vers src load unlod

[ 1] AMX RUN - amx_mm.dll v2006.3 ini ANY ANY

[ 2] sXe Injected RUN - sxei_mm.dll v5.2 ini ANY ANY

[ 3] Fun RUN - fun.dll v2006.3 pl1 ANY ANY

[ 4] CSStats RUN - csstats.dll v2006.3 pl1 ANY ANY

4 plugins, 4 running

 

If the status is RUN, the plugin is working properly

 

Note: Its really important that on the command line you use to execute the game you have the +ip parameter and this one to have the real server ip, or no client will be able to authenticate with sXe Injected

 

Like this,

+ ip 200.32.3.223

hlds_run -game cstrike + maxplayers 14 + ip 200.32.3.223 + map de_dust2 +port 27015

hlds_run -game dod + maxplayers 14 + ip 200.32.3.223 + map dod_donner +port 27015

 

Any other way will cause the server not to be able to authenticate the clients properly and kick them.

If u can not add the public ip on the command line you can add it to server.cfg

 

For example,

ip 200.32.3.223

 

 

**** LAN / WAN Configuration ****

 

If you have two kind of players (WAN clients and LAN clients) we introduce a new variable: __sxei_internal_ip

 

 

you can caonfigure your server.cfg as (in example):

ip 200.32.3.223

__sxei_internal_ip 192.168.0.5

 

so, WAN clients connects to 200.32.3.223 and LAN players connects to 192.168.0.5, and no one gets kick.

 

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.

 

 

**** DNS Configuration ****

 

Now you can configure your variables ip and __sxei_internal_ip with a DNS.

ie:

ip cs1.clanX.no-ip.com

 

sXe Injected server will resolve name to get current ip address.

 

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.

 

------------------------

**** Administration ****

------------------------

 

sXe Injected server has some variables to manage its administration

 

-> Required (default value 1)

 

__sxei_required variable can be set as we wish

 

__sxei_required -1 \ Anticheat completely off

No actions from this server on this status, no validations from the anticheat

 

__sxei_required 0 \ Anticheat in optional status

This status allows every player to access the game, even if they dont have sXe Injected, but the server will change the name of those who dont validate with the anticheat by adding "[NO-sXe-I]" befote the nickname, as it will also be showing messages with different colours letting the player know about the optional status and where to download the anticheat client from.

 

__sxei_required 1 \ Anticheat in mandatory status

Ideal status, anyone who does not goes through the authentication, because of a failed client or the lack of it, alter 6 seconds the screen Hill g oto fade to black. After 6 more seconds, will be kicked, informing that has been kicked because it doesnt have the client, this will be showing on the kick message and on the console.

 

-> Auto Upgrade (__sxei_srv_upg, default value 1)

-----------------------------------------------------

 

__sxei_srv_upg 1 \ Anticheat checks for upgrades.

Every time a map is over it Hill check if its running the latest version, if there is any difference, it will automatically download the latest version.

 

__sxei_srv_upg 0 \ Anticheat doesnt check for upgrades

Avoids any upgrade attempt

 

-> Versions (__sxei_srv_ver, __sxei_clt_ver)

---------------------------------------------

 

__sxei_srv_ver stores the sXe Injected server version, __sxei_clt_ver stores the required value for the client. This variables can be modified manually, not recommendable, if the client versión required is changed and this ones dont have it they will be automatically kicked from the server (si __sxei_required == 1)

 

IMPORTANT: It is not recommended to change any of these 2 variables

 

 

------------------------

**** Language ****

------------------------

 

Copy sxei.ini file to ...\addons\sxei\ for an english translation.

Changing sxei.ini contents you can configure sXe Injected HUD Message.

 

 

Linux Serveris 5.2.5.1

Siuskis!

-----------------------

***** Introduction ****

-----------------------

 

sXe Injected server runs with Half-Life mod, In conjunction with the client performs all necessary authentications to block different hooks over the game.

 

---------------------

**** Installation ****

---------------------

 

The server was developed to be installed as a Metamod plugin, developed for metamod v1.8 or newer. The installation is simple

 

-> Directory creation

 

Being on <MOD> (cstrike, dod, etc) you must create the following directories inside metamod directory structure.

 

Usual metamd structure

'half life'/cstrike/addons/

 

New directories

'half life'/cstrike/addons/sxei/

'half life'/cstrike/addons/sxei/dlls/

 

-> Plugin copy (sxei_mm.dll)

 

Once directories creation was finished you need to copy the binary on its place, this one will be 'half life'/cstrike/addons/sxei/dlls/

So, will be

'half life'/cstrike/addons/sxei/dlls/sxei_mm_i386.so

 

Or if its Day of defeat mod

'half life'\dod\addons\sxei\dlls\sxei_mm.dll

 

-----------------------

**** Configuration ****

-----------------------

 

Now we need to let Metamod know it needs to run this new plugin, we do this by editing the file 'plugins.ini' located at 'half life'/'mod'/addons/metamod/

 

So, /'half life'/cstrike/addons/metamod/plugins.ini

Or it could also be /'half life'/dod/addons/metamod/plugins.ini

 

On this file we are only going to add

 

; sXe Injected

linux addons/sxei/dlls/sxei_mm_i386.so sxei

 

Thats all, once we got the server up and running metamod will take care to load the anticheat’s plugin.

If Cs server is already ruuning we can ask Metamod to refresh the configuration by using the 'meta refresh' command (this command must by sent via rcon)

 

To check if the plugin is working properly we can check a plugin’s list, and check the status also, using 'meta list' command we should see every plugin, including sXe Injected server

 

Like this

] meta list

Currently loaded plugins:

description stat pend file vers src load unlod

[ 1] AMX RUN - amx_mm.dll v2006.3 ini ANY ANY

[ 2] sXe Injected RUN - sxei_mm.dll v5.2 ini ANY ANY

[ 3] Fun RUN - fun.dll v2006.3 pl1 ANY ANY

[ 4] CSStats RUN - csstats.dll v2006.3 pl1 ANY ANY

4 plugins, 4 running

 

If the status is RUN, the plugin is working properly

 

Note: Its really important that on the command line you use to execute the game you have the +ip parameter and this one to have the real server ip, or no client will be able to authenticate with sXe Injected

 

Like this,

+ ip 200.32.3.223

hlds_run -game cstrike + maxplayers 14 + ip 200.32.3.223 + map de_dust2 +port 27015

hlds_run -game dod + maxplayers 14 + ip 200.32.3.223 + map dod_donner +port 27015

 

Any other way will cause the server not to be able to authenticate the clients properly and kick them.

If u can not add the public ip on the command line you can add it to server.cfg

 

For example,

ip 200.32.3.223

 

 

**** LAN / WAN Configuration ****

 

If you have two kind of players (WAN clients and LAN clients) we introduce a new variable: __sxei_internal_ip

 

 

you can caonfigure your server.cfg as (in example):

ip 200.32.3.223

__sxei_internal_ip 192.168.0.5

 

so, WAN clients connects to 200.32.3.223 and LAN players connects to 192.168.0.5, and no one gets kick.

 

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.

 

 

**** DNS Configuration ****

 

Now you can configure your variables ip and __sxei_internal_ip with a DNS.

ie:

ip cs1.clanX.no-ip.com

 

sXe Injected server will resolve name to get current ip address.

 

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.

 

 

------------------------

**** Administration ****

------------------------

 

sXe Injected server has some variables to manage its administration

 

-> Required (default value 1)

 

__sxei_required variable can be set as we wish

 

__sxei_required -1 \ Anticheat completely off

No actions from this server on this status, no validations from the anticheat

 

__sxei_required 0 \ Anticheat in optional status

This status allows every player to access the game, even if they dont have sXe Injected, but the server will change the name of those who dont validate with the anticheat by adding "[NO-sXe-I]" befote the nickname, as it will also be showing messages with different colours letting the player know about the optional status and where to download the anticheat client from.

 

__sxei_required 1 \ Anticheat in mandatory status

Ideal status, anyone who does not goes through the authentication, because of a failed client or the lack of it, alter 6 seconds the screen Hill g oto fade to black. After 6 more seconds, will be kicked, informing that has been kicked because it doesnt have the client, this will be showing on the kick message and on the console.

 

-> Auto Upgrade (__sxei_srv_upg, default value 1)

-----------------------------------------------------

 

__sxei_srv_upg 1 \ Anticheat checks for upgrades.

Every time a map is over it Hill check if its running the latest version, if there is any difference, it will automatically download the latest version.

 

__sxei_srv_upg 0 \ Anticheat doesnt check for upgrades

Avoids any upgrade attempt

 

-> Versions (__sxei_srv_ver, __sxei_clt_ver)

---------------------------------------------

 

__sxei_srv_ver stores the sXe Injected server version, __sxei_clt_ver stores the required value for the client. This variables can be modified manually, not recommendable, if the client versión required is changed and this ones dont have it they will be automatically kicked from the server (si __sxei_required == 1)

 

IMPORTANT: It is not recommended to change any of these 2 variables

 

 

------------------------

**** Language ****

------------------------

 

Copy sxei.ini file to .../addons/sxei/ for an english translation.

Changing sxei.ini contents you can configure sXe Injected HUD Message.

1. When you extract scei add it to :Cstrike/addons directory

it should look like this :

http://img204.imageshack.us/img204/3383/pamokabr8.jpg

2.in cstrike\addons\metamod\plugins.ini write these words ; sXe Injected

win32 addons/sxei/dlls/sxei_mm.dll

how it should look like :

http://img519.imageshack.us/img519/8605/pamoka1xs7.jpg

 

more info : http://www.sxe-anticheat.com/

download : http://www.mediafire.com/download.php?m2my2n2otz2

or : http://www.sxe-anticheat.com/downloads

  • 3 months later...

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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