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Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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ToxiCity
EDIT: m bgazei critical:
2009.3.4 20:10:34
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2213 MHz with 1023MB RAM
Video : NVIDIA GeForce 7300 GS (9147)
PosCode : LS1:0:0:0 2/0
Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [line: 910]
History: UClass::Bind <- (Class LineageAccessoryTex.academy) <- ULinkerLoad::CreateExport <- (academy 15842139) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture LineageAccessoryTex.academy.academy_m001_a_t00 NULL) <- UOrcMove::CalculateCRC32 <- 1.510000::0 <- UGameEngine::Init <- InitEngine
otan trexw to l2.exe...
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