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Critical errors {l2jarchid}


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Ok guys hello.....in my server ppls and me after some teleportation  we get critical errors......omg what i must change???some say that is java error and i cant fix that cause -style ow l2archid packet and cant  ompile etc etc other say to change at login ForceGGauth= true <<--- to maek it faulse but again nothing ....

What else to do??plz  i need help and dont know what to do really...how i can update or avoid these criticals???

 

 

 

*And one more question if i compile my pack i will loose everything???accounts npcs mobs...everything?

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take a clean system ( http://rapidshare.com/files/30841260/Lineage_II_Chronicle_6_-_Interlude_System.rar ) if not work this system take another it has many in forum....if system dont solve your problem im sure that the colission height or something wrong with npc u have...try change npc id  (e.x if buffer is antharas make it valakas to change customize).... gl

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No i dont change the appearence :/ i download new fresh interlude system but still nothing.....Here is the critical errors...after 4-5 teleportations...

 

 

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial22) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial22) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_17.ShadowProjector55) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_17.ShadowProjector55) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_17.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

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Posted

No i dont change the appearence :/ i download new fresh interlude system but still nothing.....Here is the critical errors...after 4-5 teleportations...

 

 

General protection fault!

 

 

Try to re-instal the IL Client and sure will fixed

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial22) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial22) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_17.ShadowProjector55) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_17.ShadowProjector55) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_17.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

 

 

 

TRY TO RE-INSTALL THE IL CLIENT AND SURE WILL BE FIXED

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