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I follow this guide to change the loading screen click.

 

In resume i do:

 

1.) use l2decrypt to "clear" the l2font-e.utx

2.) use l2toolo for make compatible with Unreal engine.

3.) export the loading texture to dds from UE

4.) instal the dds plug in 4 photoshop cs3 and make my own loading screen (1024x1024 1 alpha channel).

5.) save as loading02-e.DDS

6.) use l2tool (and l2toolo) for insert the dds

7.) use l2decrypt to re-encrypt the UTX

8.) copy to systextures.

 

But when I launch the game, I've got critical error and somethimes it says files are corupted [bla bla.../]

 

What i miss or doing wrong?

  • 2 months later...
Posted

5.) save as loading02-e.DDS

look again the name of the texture that you will overwrite and look if it is same becous if im not wrong the texture name of loading screen it is sp_0 something like this

just chek if you're put the name right

  • 1 month later...
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