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Posted
19 hours ago, aguy said:

How's it going ? Any new  progress ? Let me send you some motivation. These are all AI bots using DeepSeek V4 Flash for socials:
 

 


Got busy last week could not do anything, trying to finish auto leveling till 40 still 😄 

 

Damn this is amazing! Can't wait to reach this will be so fun! 

Posted

Update Autonomuos leveling till 20! 

 

From here we will not even give them zones anymore, they will move around the world on their own 100% 
 

 

Posted

Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help.  One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding. 

Posted
9 hours ago, aguy said:

Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help.  One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding. 


Thanks! Will make this happen first before going forward with 20-40 leveling! 

 

8 hours ago, Huggo said:

Did you try run as extender to any version where Source no needed? Coz not everyone use Mobius 😃


No I didn't, I'm just focused on improving this with the time I have 😄

12 hours ago, aguy said:

Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help.  One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding. 

image.png.8b3c3b84cf519c4c24cdbb46c6dd2012.png

Thanks this will work perfectly! x5 speedup already for a 2nd test after the route was created by one bot. 

This will is a huge improvement! 

  • 2 weeks later...
Posted

Latest Patchnotes! 

Fixed pre-20 bots after manual SOE
Fixed Lv20–40 zone progression and replanning
Fixed bots traveling directly between farming zones instead of replanning from town
Fixed Bee Hive arrival / target acquisition
Added clan joining for BOTS Added clan leader commands / clan-chat control
Fixed SmartBot clan online status
Added party PvP assist against players ( Bots can assist you in PvP )
Changed Lv35+ bots to Greater Healing Potions
Improved stuck detection and local recovery
Improved field arrival / local mob search
Added Cursed Weapon pickup + rogue PvP behavior for Zariche/Akamanah 

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