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Posted

2.png.10eeff651ff674035efaf3b73858e39e.png
 

Base: L2JServer (2007)
Java: 8
MariaDB: 10
 

Let's get this moving, I hope that with everyone's help in any way we can accomplish something.
Any help is welcome, it's been years since I've worked with L2 and I'm slowly getting back into it, I don't have that much experience + let's keep trying.

The project is on GitHub, I hope that anyone who wants to contribute will create a fork to send their "possible" contributions, so that everyone on the forum can use it.

 

Modifications:
 

Quote

C3p0 > 0.9.5.5
Java 8
Mysql connector
Organized the folders / Build
Updated the SQL
Modified the Database_install.bat file.

 

 

Mods:

 

Quote

Anti-Heavy System
Custom Starter Items
Buff Time Rates
Class Balance
PvP Nick Color System
Added L2J_GeoDriver
Fixed Pathnode charging
Attempt to fix attack
Attempt to fix IA

 

n4kBVZ5.png

 

XYb3SFR.png

 


DOWNLOADS


ProjetoGithub
SystemMEDIAFIRE
ClienteGoogle Driver
GeoDataMediafire

  • Like 1
Posted (edited)

More fluid combat, not 100% yet, but I think it's acceptable.
I put the following logic in movetopawn, moveto, maybemovetopawn, validatelocation, movetolocation:
If Config.GeoData is active, it applies the coordinates using geodata; if disabled, use setdistanceplansq to measure the distance of things!
Fix for reflected damage (if the attacker is null, it will not be calculated).
Minor improvements to the Day/Night item generation manager.
Fix to not punish players who destroy items with a count = 0...
Fix for when a player tried to use a resurrection scroll while seated, it disappeared without effect.
Fix for when it was possible to equip armor while paralyzed.
Cleanup of System message.
Rework of PathNodes.
Fixed the ia for mobs attack range when chasing the player (test)
Fixed Pathnodes loading
Added
# ------------------------
#Show Red Name for Aggressive Mobs
# ------------------------
ShowRedName = True
Which was missing in the configs

Edited by 4TOP

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