A couple of questions for the L2OFF devs out there:
1. Where are the packets encoded and decoded (or their structure saved) in the core, in the sense of - is there a file which lists the structure of packets, similar to L2J or the UIPacket.uc in the interface?
2. Is it possible to track (and record) SERVER<->CLIENT packet communication/exchange, and if so could you share how?
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LF any side/clan that is currently playing L2Deflect? It’s a high rate BR server with high population 200x, tired to play with the BR/VZ players and not understand most of what they saying.. Kinda wish to find an archer side to have some fun with in kiting the latins. Since I’m not very active here please feel free to pm me on discord > tovaritch7105 or in game on the server “sToppaH or “iCSu .
Cheers and see you there!✌️
Hi guys, me and my friends plus one more CP is going to try L2Avalon.net, we're currently looking for maybe 1 or 2 more CP's that would like to join us to smack some russians, the summer season is gonna be 20x, i did play before in eternal server and it was awesome, if you want to join us please contact me on discord
Discord: TheGamersGuild
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Salty Mike
A couple of questions for the L2OFF devs out there:
1. Where are the packets encoded and decoded (or their structure saved) in the core, in the sense of - is there a file which lists the structure of packets, similar to L2J or the UIPacket.uc in the interface?
2. Is it possible to track (and record) SERVER<->CLIENT packet communication/exchange, and if so could you share how?
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