SSnakEE Posted 6 hours ago Share Posted 6 hours ago Hello guys. I am creating textures in Photoshop then exporting them as 32 bit .TGA images (I was trying with 16 bit, but then alpha was not working in UnrealEd). Then of course importing into UnrealEd and making UTX files. The problem I am facing is that colours in game seem to be different (like the game is supporting less colurs). Do you know maybe what can be reason of that? You can see on example below some pixels are different colour, while in photoshop they are almost same colour as pixels next to them. Thank you in advance for help Quote Link to comment Share on other sites More sharing options...
Salty Mike Posted 2 hours ago Share Posted 2 hours ago (edited) If memory serves me correctly, it had something to do with the compression that you choose/use - DXT1 and DXT3. Edited 2 hours ago by Salty Mike Quote Link to comment Share on other sites More sharing options...
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