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Textures colours in Interlude


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Hello guys.
I am creating textures in Photoshop then exporting them as  32 bit .TGA images (I was trying with 16 bit, but then alpha was not working in UnrealEd). Then of course importing into UnrealEd and making UTX files.
The problem I am facing is that colours in game seem to be different (like the game is supporting less colurs). Do you know maybe what can be reason of that?

You can see on example below some pixels are different colour, while in photoshop they are almost same colour as pixels next to them.

image.png?ex=66b58d1c&is=66b43b9c&hm=00a13b1235545b4db76685bd6b5fccba804e8cb46ef6d927c5e8a75d2d8bdde1&=

Thank you in advance for help 🙂

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