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[GUIDE]Custom armor/weapon/jewels stats


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Okey As I think many ppl want to add in their servers custom armors/weapons/jewels i will post a guide but without pictures coz i don't have time

1.Okey We Start We Say That we got our custom armor for example on our server and we want to add custom stats

2.we go /gameserver/data/stats/skills and we make a new skill with big number e.g:99965

3.We Add The Stats we want in that skill i will post a code for an example

<skill id="99965" levels="1" name="My custom armor">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val='1.10' order='0x30' stat='pDef'/> <----here we put the stats we want the up leave it as it has---->
  </for>
</skill>
</list>

We Remember  our SKILL ID witch is 99965

FOR YOUR CUSTOM STATS take a look at the xml codes here http://www.l2jdp.com/trac/wiki/XML

Okey Now we want those stats to be added only if the whole set is completed

4.We Go To Our Database armorsets

5.We Find Our Armor Set

6. At The Skill Id We Put Our Skill Number And Evrika We Are Ready:p

Something more about custom jewels witch is basic

7.Some ppl want to make custom jewels but they must fix that when the players wear 2 same custom jewels get only the one's stats

like if u put 2 baium on u you still get 4% not 8%

8.Okey We Make Again Our Custom Skill at gameserver/data/stats/skills

<skill id="99999" levels="1" name="My custom jewel">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul val='1.10' order='0x30' stat='pDef'/> <----here we put the stats we want the up leave it as it has---->
  </for>
</skill>
</list>

Keep ur skill id number

9.Okey Now We Go To Our Database armor

10.We Find Our Armor And At the skill we PUT THAT

99999-1

this means that if u wear the jewel it get's only 1 time stats so if u were 2 same the stats will be the same

i Hope you like my guides

Also Don't Forget to save the files as 99999.xml

save the as XML files and put as  name the start of skills and the end for example

99995-99999.xml

THe tactic is the same for weapons

Yours Maestro

If It is alreay posted tell it with link

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  • 2 weeks later...

too difficult but nice share :)

 

if this is difficult im madam figaro :P

 

Btw it is a really nice share :D but what does that -1 means?

I see in my database that it only has the number f.e 9000 not 9000-1

And do you know how could i add 2 skills when i equip the armor?

I mean i want the character to equip the armor  and get 2 skills.

1 for the passive skill for stats and one buff for example... is this possible?

and if yes, how?

 

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  • 7 months later...

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