Geia sas paidia.....Exw tis e3is 2 apories.....pws mporw na alla3w to teleport olwn ton new char member (dld otan kaneis ena new human char se bgazei Cedric's Training Hall)egw ayto 8elw na to alla3w kai na tous kanw allou teleport kai to deutero pou 8elw na rwtisw einai pws mporw(pali stous new char)na balw title p.x to name toy server m.....
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
MaZeStIk
Geia sas paidia.....Exw tis e3is 2 apories.....pws mporw na alla3w to teleport olwn ton new char member (dld otan kaneis ena new human char se bgazei Cedric's Training Hall)egw ayto 8elw na to alla3w kai na tous kanw allou teleport kai to deutero pou 8elw na rwtisw einai pws mporw(pali stous new char)na balw title p.x to name toy server m.....
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