Jump to content
  • 0

ClassChanger CommunityBoard


Question

9 answers to this question

Recommended Posts

  • 0
Posted (edited)
13 hours ago, John Mouling said:

hello. Could anyone help me please?. I'm looking to make a classchanger in the community. to make class changes as appropriate. Do you have any example code?

You can make a voice classmaster, use buttons for both cb and npc.

Or what is the question?

What source you use?

Edited by Psygrammator
  • 0
Posted (edited)

I added a button in community where you click on it and the idea is that windows shows you wich classes could you change. and click on in and changes your class. Do you have any code to share with me?. or an idea how can i make it?.

Im using mobius

Edited by John Mouling
  • 0
Posted
17 hours ago, John Mouling said:

I added a button in community where you click on it and the idea is that windows shows you wich classes could you change. and click on in and changes your class. Do you have any code to share with me?. or an idea how can i make it?.

Im using mobius

 

 

Bypass is called as a voice command.

 

https://pastebin.com/bmjH9UYD

 

  • 0
Posted
5 hours ago, John Mouling said:

Thanks a lot Psygrammator. This means that i need to use a voicedcommans like .changeclass? could be in community?. because when i edit the button in community like "changeclass" an error show in console. Not handled RequestBypassToServer.

Because his classmaster is tied to instance.

I sent you an analogue of Mobius Classmaster, only rewritten to voice commands.

  • 0
Posted (edited)
17 minutes ago, John Mouling said:

Yes. Thanks. I tested on voicedcommand and it works. but when you click on New ClassButton nothings happen, i will rework. 
Last, i forget to add voicedcommand classmaster into masterhandler.

Check RequestBypassToServer

 

else if (_command.startsWith("voice ."))
{
	final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler("voice");
	if (vch != null)
	{
		vch.useVoicedCommand(_command, player, null);
	}
}

And add class
 

/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.handler.voicedcommandhandlers;

import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import org.l2jmobius.gameserver.handler.VoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.Player;

/**
 * @author DS
 */
public class VoiceCommand implements IVoicedCommandHandler
{
    private static final String[] COMMANDS =
    {
       "voice"
    };
    
    @Override
    public boolean useVoicedCommand(String command, Player player, String target)
    {
       // only voice commands allowed
       if ((command.length() > 7) && (command.charAt(6) == '.'))
       {
          final String vc;
          final String vparams;
          final int endOfCommand = command.indexOf(' ', 7);
          if (endOfCommand > 0)
          {
             vc = command.substring(7, endOfCommand).trim();
             vparams = command.substring(endOfCommand).trim();
          }
          else
          {
             vc = command.substring(7).trim();
             vparams = null;
          }
          
          if (vc.length() > 0)
          {
             final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc);
             if (vch != null)
             {
                return vch.useVoicedCommand(vc, player, vparams);
             }
          }
       }
       
       return false;
    }
    
    @Override
    public String[] getVoicedCommandList()
    {
       return COMMANDS;
    }
}

 

Or you can find how voice is used in request and change all bypasses in VoiceClassMaster

Edited by Psygrammator
  • 0
Posted

Hi!! i have lost my implementation of that solution. what im doing wrong here?. It opens a communityboard window but without content. its in proceess but i think that i should show a text.

 

/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.voicedcommandhandlers;

import java.util.logging.Logger;

import org.l2jmobius.gameserver.enums.CategoryType;
import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.handler.CommunityBoardHandler;
import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.Player;

import ai.others.ClassMaster.ClassMaster;

/**
 * @author juan_
 */
public class ClassMasterVoiced implements IVoicedCommandHandler
{
	private static final Logger LOGGER = Logger.getLogger(ClassMaster.class.getName());
	
	private static final String[] VOICED_COMMANDS = new String[]
	{
		"1stClass",
		"2ndCass",
		"3rdCass",
		"AwakenClass"
	};
	
	/*
	 * (non-Javadoc)
	 * @see org.l2jmobius.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, org.l2jmobius.gameserver.model.actor.Player, java.lang.String)
	 */
	@Override
	public boolean useVoicedCommand(String command, Player player, String params)
	{
		if (command.equalsIgnoreCase("1stClass"))
		{
			getFirstOccupationChangeHtml(player);
		}
		return true;
	}
	
	/*
	 * (non-Javadoc)
	 * @see org.l2jmobius.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
	 */
	@Override
	public String[] getVoicedCommandList()
	{
		return VOICED_COMMANDS;
	}
	
	private void getFirstOccupationChangeHtml(Player player)
	{
		String htmltext = null;
		
		if (player.isInCategory(CategoryType.FIRST_CLASS_GROUP))
		{
			if (player.getRace() == Race.ERTHEIA)
			{
				CommunityBoardHandler.separateAndSend("SDASDASDSA", player);
			}
			else if (player.getLevel() < 20)
			{
				htmltext = "test_server_helper027.html";
			}
			else
			{
				switch (player.getClassId())
				{
					case FIGHTER:
					{
						htmltext = "test_server_helper026a.html";
						break;
					}
					case MAGE:
					{
						htmltext = "test_server_helper026b.html";
						break;
					}
					case ELVEN_FIGHTER:
					{
						htmltext = "test_server_helper026c.html";
						break;
					}
					case ELVEN_MAGE:
					{
						htmltext = "test_server_helper026d.html";
						break;
					}
					case DARK_FIGHTER:
					{
						htmltext = "test_server_helper026e.html";
						break;
					}
					case DARK_MAGE:
					{
						htmltext = "test_server_helper026f.html";
						break;
					}
					case ORC_FIGHTER:
					{
						htmltext = "test_server_helper026g.html";
						break;
					}
					case ORC_MAGE:
					{
						htmltext = "test_server_helper026h.html";
						break;
					}
					case DWARVEN_FIGHTER:
					{
						htmltext = "test_server_helper026i.html";
						break;
					}
					case MALE_SOLDIER:
					{
						htmltext = "test_server_helper026j.html";
						break;
					}
					case FEMALE_SOLDIER:
					{
						htmltext = "test_server_helper026k.html";
						break;
					}
				}
			}
		}
		else if (player.isInCategory(CategoryType.SECOND_CLASS_GROUP))
		{
			htmltext = "test_server_helper028.html";
		}
		else if (player.isInCategory(CategoryType.THIRD_CLASS_GROUP))
		{
			htmltext = "test_server_helper010.html";
		}
		else if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
		{
			htmltext = "test_server_helper011.html";
		}
		else if (player.isInCategory(CategoryType.SIXTH_CLASS_GROUP))
		{
			htmltext = "test_server_helper011a.html";
		}
		// CommunityBoardHandler.separateAndSend(htmltext, player);
	}
	
	private String getSecondOccupationChangeHtml(Player player)
	{
		String htmltext = null;
		if (player.isInCategory(CategoryType.SECOND_CLASS_GROUP) || player.isInCategory(CategoryType.FIRST_CLASS_GROUP))
		{
			if (player.getLevel() < 40)
			{
				htmltext = "test_server_helper023.html";
			}
			else
			{
				switch (player.getClassId())
				{
					case FIGHTER:
					{
						htmltext = "test_server_helper012.html";
						break;
					}
					case WARRIOR:
					{
						htmltext = "test_server_helper012a.html";
						break;
					}
					case KNIGHT:
					{
						htmltext = "test_server_helper012b.html";
						break;
					}
					case ROGUE:
					{
						htmltext = "test_server_helper012c.html";
						break;
					}
					case MAGE:
					{
						htmltext = "test_server_helper013.html";
						break;
					}
					case WIZARD:
					{
						htmltext = "test_server_helper013a.html";
						break;
					}
					case CLERIC:
					{
						htmltext = "test_server_helper013b.html";
						break;
					}
					case ELVEN_FIGHTER:
					{
						htmltext = "test_server_helper014.html";
						break;
					}
					case ELVEN_KNIGHT:
					{
						htmltext = "test_server_helper014a.html";
						break;
					}
					case ELVEN_SCOUT:
					{
						htmltext = "test_server_helper014b.html";
						break;
					}
					case ELVEN_MAGE:
					{
						htmltext = "test_server_helper015.html";
						break;
					}
					case ELVEN_WIZARD:
					{
						htmltext = "test_server_helper015a.html";
						break;
					}
					case ORACLE:
					{
						htmltext = "test_server_helper015b.html";
						break;
					}
					case DARK_FIGHTER:
					{
						htmltext = "test_server_helper016.html";
						break;
					}
					case PALUS_KNIGHT:
					{
						htmltext = "test_server_helper016a.html";
						break;
					}
					case ASSASSIN:
					{
						htmltext = "test_server_helper016b.html";
						break;
					}
					case DARK_MAGE:
					{
						htmltext = "test_server_helper017.html";
						break;
					}
					case DARK_WIZARD:
					{
						htmltext = "test_server_helper017a.html";
						break;
					}
					case SHILLIEN_ORACLE:
					{
						htmltext = "test_server_helper017b.html";
						break;
					}
					case ORC_FIGHTER:
					{
						htmltext = "test_server_helper018.html";
						break;
					}
					case ORC_RAIDER:
					{
						htmltext = "test_server_helper018a.html";
						break;
					}
					case ORC_MONK:
					{
						htmltext = "test_server_helper018b.html";
						break;
					}
					case ORC_MAGE:
					case ORC_SHAMAN:
					{
						htmltext = "test_server_helper019.html";
						break;
					}
					case DWARVEN_FIGHTER:
					{
						htmltext = "test_server_helper020.html";
						break;
					}
					case ARTISAN:
					{
						htmltext = "test_server_helper020b.html";
						break;
					}
					case SCAVENGER:
					{
						htmltext = "test_server_helper020a.html";
						break;
					}
					case MALE_SOLDIER:
					case TROOPER:
					{
						htmltext = "test_server_helper020c.html";
						break;
					}
					case FEMALE_SOLDIER:
					case WARDER:
					{
						htmltext = "test_server_helper020d.html";
						break;
					}
					case ERTHEIA_FIGHTER:
					{
						htmltext = "test_server_helper020e.html";
						break;
					}
					case ERTHEIA_WIZARD:
					{
						htmltext = "test_server_helper020f.html";
						break;
					}
				}
			}
		}
		else if (player.isInCategory(CategoryType.THIRD_CLASS_GROUP))
		{
			htmltext = "test_server_helper010.html";
		}
		else if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
		{
			htmltext = "test_server_helper011.html";
		}
		else if (player.isInCategory(CategoryType.SIXTH_CLASS_GROUP))
		{
			htmltext = "test_server_helper011a.html";
		}
		else
		{
			htmltext = "test_server_helper029.html";
		}
		return htmltext;
	}
	
}

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here  
    • I've purchased the Samurai interface. Everything went smoothly, and the interface is excellent. Highly recommended!
    • For quick reference, I’ve been using the D12 dice roller when testing dice mechanics—clean design and instant results help a lot. It might give you a solid visual template to work from as you build your own games.
    • 🪙 GoldRush — High Five x20 🪙   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.    🏅 Gold Bar & Marketplace • Gold Bars are part of the server's custom economy — they can be used in Marketplace or Cosmetics shop. • Tokens are optional and used only for server Marketplace features.   ⚙️ Server Rates • EXP: 20x • SP: 20x • Adena: 10x • Normal Drop Chance: 8x • Spoil Chance: 12x • Raid Drop Chance: 3x • Quest Item Drop Amount: 5x • Quest EXP/SP Reward: 10x • Quest Adena Reward: 5x   ✨ Enchant Rates • Max Enchant: Weapons +16 / Armors +12 • +0 to +3 armor / weapon = 100% safe • +0 to +4 full body armor = 100% safe • +4 to +6 = 66% • +7 to +9 = 60% • +10 to +12 = 54% • +13 to +14 = 48% • +15 to +16 = 42%   🛒 Alt+B Services GoldRush includes useful Alt+B services: • GM Shop up to Dynasty • Buffer 1h • Teleports • Drop Search • Rankings   🎒 Auto-Loot • Normal mob drops: auto-loot • Adena: auto-loot • Raid drops: stay on the ground • Herbs: stay on the ground   🧙 Class Progression • 1st and 2nd professions are free with shadow weapon reward. • 3rd profession: 5kk • Auto Learn Skills • Subclass - No Quest • Noblesse - Full Quest     ⚔️ Olympiad • Hero period: 1 week • Olympiad time: 18:00–00:00 server time • Match duration: 5 minutes • Max enchant in Olympiad: +6   🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. Website : https://www.goldrushpvp.xyz/ Discord : https://discord.com/invite/v3zRZVV6ka Guide of how to make an account on our web3 server!  
    • Patch notes of update v1.0 is done regarding some feedbacks. Added Special Buffs category to the buffer. Queen Cat, Seraphim and Dwarf equipment buffs are now available. Special buffs last 1 hour and can be saved in schemes. Players can now Shift+Click monsters to check drops and spoil directly in-game.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..