I have created 2 items, to whom I'd like to add limited duration time. Like a donator type where the item, being in players inventory, gives a slight rate boost. One is for voters reward that would have 12 hours limit period and secondis for donators with 14 or 30 days (adjustable in Config file). Items are 2 coins, voters coin and supporters coin.
I have already created a script to give rates boost and Configs for it to easly edit it on servers side. Only timer/duration function needs to be added.
pack: Interlude/L2jfrozen 1132. Unlike Shadow methods, I'd like it to take effect as soon as the item is in players inventory without need of consumption click, and regardless whether player is online or not I'd like the time to run, duration countdown/ diffTme left recorded in db.
I haven't tryied the subclass system because i will not use it but i can check it, for sure it has some dublicate ai's in npcdata.txt (two monsters have the same ai) so you need to change them, you can find them from other pack because it's easier that way. I can send you the system, i guess there is no point to send the whole client because my client is changing to c3 but also the pack reads specific files from the system thats why some people may get disconected when they are trying to login. https://www.mediafire.com/file/4nd8fb9nwmfmdb0/System.rar/file
Question
MonkZe
Hello MC friends,
I have created 2 items, to whom I'd like to add limited duration time. Like a donator type where the item, being in players inventory, gives a slight rate boost. One is for voters reward that would have 12 hours limit period and secondis for donators with 14 or 30 days (adjustable in Config file). Items are 2 coins, voters coin and supporters coin.
I have already created a script to give rates boost and Configs for it to easly edit it on servers side. Only timer/duration function needs to be added.
pack: Interlude/L2jfrozen 1132. Unlike Shadow methods, I'd like it to take effect as soon as the item is in players inventory without need of consumption click, and regardless whether player is online or not I'd like the time to run, duration countdown/ diffTme left recorded in db.
Edited by MonkZe0 answers to this question
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