aris96 Posted September 13, 2023 Posted September 13, 2023 Hello, I am trying to make an enchant system that on failure item will loose for example -2 enchant value. Weapon +8 on failure will go +6. Is it possible?
0 KejbL Posted September 13, 2023 Posted September 13, 2023 (edited) in java u can make everything... need only good java dev must only ask him how u can set it... if this set use for normal or blessed enchants... Edited September 13, 2023 by KejbL
0 L2Fuss Posted September 14, 2023 Posted September 14, 2023 Hey there! Look for if (scrollTemplate.isBlessed()) { Under aCis_gameserver\java\net\sf\l2j\gameserver\network\clientpackets\RequestEnchantItem.java file and do something like below if (scrollTemplate.isBlessed()) { // blessed enchant - clear enchant value // player.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED); int temp = item.getEnchantLevel(); if (temp > 2) { temp = temp - 2; item.setEnchantLevel(temp); player.sendMessage("Enchantment failed. Item enchant is now +" + (temp)); } else player.sendMessage("Enchantment failed."); item.updateDatabase(); player.sendPacket(EnchantResult.UNSUCCESS); } else {
Question
aris96
Hello, I am trying to make an enchant system that on failure item will loose for example -2 enchant value. Weapon +8 on failure will go +6. Is it possible?
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