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Help Remote class manager aCis
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Hello everyone, A long time ago I was also a Lucera customer. After all these years, I started wondering why the source code was never offered publicly, even as a paid option, while customers were still depending on monthly updates, extensions and closed binaries. Because of that, I decided to start researching the project deeper from a technical point of view. I spent a lot of time analyzing how Lucera was structured, how the protections and bindings were implemented, how the core communicates with the scripts/extensions, and how everything is connected internally. After a long process of analysis, cleanup and reconstruction, I managed to create my own decompiled Lucera based source environment. This means I can now work directly inside the source, modify core logic, change systems, fix bugs, rewrite scripts, remove limitations and develop features without depending only on external extensions or closed compiled files. I know that some people already had access to private source versions, but for most customers the answer was always the same: “we do not sell source code.” So I decided to take a different path and build my own working source base from what I had. This is not just a random claim or forum drama. I have already been working directly with the source, rebuilding parts of it, fixing decompilation issues, compiling scripts, correcting runtime errors and testing everything in-game. The goal is simple: full control, full customization and the ability to continue development independently. For anyone who doubts whether this is real or not, I will include a video demonstration showing the project, the source structure, the build process and in-game results..
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Bouloche
Hi. I'm beginner in l2j/java dev and i'm on aCis latest private sources.
I try to make a remote class manager for open possibles classes transfert window when the character get lvl 20,40,76.
I have made a condition in PlayerStatus.java like that :
@Override public final boolean addLevel(byte value) { if (getLevel() + value > PlayerLevelData.getInstance().getRealMaxLevel()) return false; boolean levelIncreased = super.addLevel(value); if (getLevel() == 20) { NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile("data/html/mods/classmaster/50000-2.htm"); _actor.sendPacket(html); }But the result when player get lvl 20 is :
I don't know how get the available classes in my html. Or maybe i havent the good method.
Edited by BoulocheMaybe i must call the method in ClassMaster.java or run the command who open the class change window in class master (1stClass)
I'm a bit lost
Than you for your future help.
2 answers to this question
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