Caryfuk Posted March 22, 2023 Posted March 22, 2023 (edited) Hello All pls can someone check and tell me why that sript dont repeat funcion? I mean autologin and Exchange AA. If i stop and play script than work but dont repeat automaticaly uses SysUtils; const buff_ID:integer = 7029; var loggedIn:boolean; function ShellExecuteW(hwnd: integer; lpOperation, lpFile, lpParameters, lpDirectory: PChar; nShowCmd: integer): integer; stdcall; external 'Shell32.dll'; function keybd_event(bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer; stdcall; external 'user32.dll'; function ShowWindow(hwnd:cardinal; action:integer):boolean; stdcall; external 'user32.dll'; procedure disconnectMonitor; const login = 'caryfuk2'; //user put it bwtw 'user' password = 'Dkservis123'; //password same here 'password' gamePath = 'C:\Users\klamt\Documents\l2tower(1)\L2Tower.exe'; //example c/programfile/l2hi5/systeml2.exe begin while engine.Delay(3000) do begin if (Engine.Status = lsOffline) or (Engine.Status = lsOff) then begin loggedIn:=true; print('dc'); Engine.FaceControl(0, false); Delay(1000); Engine.GameClose; Delay(1000); ShellExecuteW(0, 'open', PChar(gamePath), nil, nil, 0); Delay(15000); Engine.EnterText(login); Engine.UseKey('Tab'); Delay(300); Engine.EnterText(password); Delay(300); Engine.UseKey('Enter'); Delay(2000); Engine.UseKey('Enter'); Delay(2000); Engine.UseKey('Enter'); Delay(2000); Engine.UseKey('Enter'); Delay(10000); ShowWindow(engine.gamewindow, 6); Engine.FaceControl(0,true); Delay(1000); Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); end; end; end; const MANDILS = 60006; // Mandil's Fan SWORD = 66491; BOW = 30007; ARMA = BOW; // ARMA EN USO DROP = 9143; //RUNE DROP XP = 23172; //RUNE XP AA = 5575; { -------------------------------------------------------------------------------- Check if the character needs buffs -------------------------------------------------------------------------------- } function Rebuff: Boolean; var buff: TL2Buff; begin Result:=false; if not User.Buffs.ByID(7042, buff) then begin Result:=true; Print('Buffs are needed...'); Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); Delay(100); Engine.FaceControl(0,false); Delay(1000); // Se tiene que equipar en mandils y bufearse gore. Engine.UseItem(MANDILS); // Equipar Arma de buff Delay(1000); Engine.UseSkill(7093); //Master's Blessing - Improve Movement Delay(500); Engine.UseSkill(7092); //Master's Blessing - Improve Shield Defense Delay(500); Engine.UseSkill(7091); //Master's Blessing - Improve Critical Delay(500); Engine.UseSkill(7090); //Master's Blessing - Improve Condition Delay(500); Engine.UseSkill(7089); //Master's Blessing - Improve Magic Delay(500); Engine.UseSkill(7088); //Master's Blessing - Improve Combat Delay(500); Engine.UseSkill(7064); //Master's Blessing - Chant of Victory Delay(500); Engine.UseSkill(7060); //Master's Blessing - Clarity Delay(500); Engine.UseSkill(7057); //Master's Blessing - Greater Might Delay(500); Engine.UseSkill(7056); //Master's Blessing - Berserker Spirit Delay(500); Engine.UseSkill(7055); //Master's Blessing - Wind Walk Delay(500); Engine.UseSkill(7053); //Master's Blessing - Vampiric Rage Delay(500); Engine.UseSkill(7052); //Master's Blessing - Magic Barrier Delay(500); Engine.UseSkill(7051); //Master's Blessing - Shield Delay(500); Engine.UseSkill(7050); //Master's Blessing - Might Delay(500); Engine.UseSkill(7048); //Master's Blessing - Acumen Delay(500); Engine.UseSkill(7047); //Master's Blessing - Agility Delay(500); Engine.UseSkill(7046); //Master's Blessing - Blessed Soul Delay(500); Engine.UseSkill(7045); //Master's Blessing - Blessed Body Delay(500); Engine.UseSkill(7044); //Master's Blessing - Guidance Delay(500); Engine.UseSkill(7043); //Master's Blessing - Haste Delay(500); Engine.UseSkill(7042); //Master's Blessing - Death Whisper Delay(500); Engine.UseSkill(7041); //Master's Blessing - Focus Delay(500); Engine.UseSkill(778); //Golem Armor Delay(500); Engine.UseSkill(807); //Over Hit Delay(500); Engine.UseSkill(619); //Transform Dispel Delay(3000); Engine.UseItem(66020); //Transform lvl 5 Delay(1000); Engine.UseSkill(60076); //P atak Delay(1000); Engine.UseSkill(60077); //P def Delay(3000); Engine.UseSkill(619); //Transform Dispel Delay(2000); Engine.UseSkill(813); //Vanguard Delay(500); Engine.UseSkill(956); //Boost Morale Delay(500); Engine.UseSkill(838); //Transform Dispel Delay(3000); Engine.UseItem(BOW); // Equipar ARMA Delay(1000); Engine.FaceControl(0,true); Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); end; end; { -------------------------------------------------------------------------------- Check if the character needs buffs - Buffer for Premium -------------------------------------------------------------------------------- } function Rebufff: boolean; var buff: TL2Buff; begin Rebufff := false; // check for any buff that you use if not User.Buffs.ByID(4702, Buff) then begin Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); Engine.FaceControl(0,false); Delay(16000); Engine.EnterText ('.buffer'); //only for premium user Delay(500); Engine.BypassToServer('Aiobuff_showProfiles_buffforme'); Delay (500) ; Engine.BypassToServer('Aiobuff_buffforme_ buff'); //rename "buf" for your name scheme buffer Delay(500); Engine.FaceControl(0,true); Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); end; end; { -------------------------------------------------------------------------------- Check if the character needs buffs - Newbie Potion lvl2 -------------------------------------------------------------------------------- } function Potion: boolean; var buff: TL2Buff; begin Potion := false; // check for any buff that you use if not User.Buffs.ByID(60001, Buff) then begin Engine.UseKey('f9'); end; end; { -------------------------------------------------------------------------------- Check if the character needs buffs - Vesper potion -------------------------------------------------------------------------------- } function Potion1: boolean; var buff: TL2Buff; begin Potion1 := false; // check for any buff that you use if not User.Buffs.ByID(23344, Buff) then begin Engine.UseKey('f8'); end; end; { -------------------------------------------------------------------------------- Check if the character needs buffs - Super Buff -------------------------------------------------------------------------------- } function SuperBuff: boolean; var buff: TL2Buff; begin SuperBuff := false; // check for any buff that you use if not User.Buffs.ByID(60098, Buff) then begin Engine.UseSkill(60098); //Super Might Delay(500); Engine.UseSkill(60101); //Super Defence Delay(500); Engine.UseSkill(60102); //Super Damage Delay(500); end; end; { -------------------------------------------------------------------------------- Check if the character needs AA -> Golden Apiga -------------------------------------------------------------------------------- } function CheckItemCount (const itemID: Integer; const quest: Boolean = False) : Integer; var tempItem: TL2Item; begin if quest then Inventory.Quest.ByID(itemID, tempItem) else Inventory.User.ByID(itemID, tempItem); Result := tempItem.Count; end; var Item:TL2Item; procedure VymenaAA; //THIS IS CALLED BY THE REPEAT LINES BELOW!! begin if (CheckItemCount(5575) > 1000000000) and not Inventory.User.ByID(17406,Item) /// check amount runes and rune in inventory then begin Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); Engine.FaceControl(0,false); //Stops Arenaline Delay (1000); Engine.MoveTo(-16013,-45946,-10720); //Spot Delay(200); Engine.MoveTo(-16269,-45825,-10720); //Spot Delay(200); Engine.MoveTo(-16172,-45479,-10720); //Spot Delay(200); Engine.EnterText ('/target GM Shop'); //sets target Delay(500); Engine.EnterText ('/target GM Shop'); //again to go Delay(500); //time to reach it and dialog apear Engine.DlgSel (4); Delay (1000) ; Engine.NPCExchange(9143, 1); // Golden Apiga Delay(500); Engine.MoveTo(-16184,-45969,-10720); //Spot Delay(200); Engine.MoveTo(-15257,-45364,-10720); //Spot Delay(200); Engine.FaceControl(0,true); Delay(1000); Engine.UseKey('f11'); Delay(2000); Engine.EnterText('//pause off'); Delay(1000); end; end; procedure enterText(const text: string); var i: cardinal; upperCase: boolean; begin for i:= 1 to length(text) do begin if isDigit(text[i]) then Engine.UseKey(text[i]) else begin upperCase:= text[i] = UpCase(text[i]); if upperCase then begin keybd_event(20, 0, 1, 0); keybd_event(20, 0, 2, 0); Engine.UseKey(text[i]); delay(10); keybd_event(20, 0, 1, 0); keybd_event(20, 0, 2, 0); end else Engine.UseKey(text[i]); end; Delay(50); end; end; function isDigit(ch: char): boolean; const digits = '013456789'; var i: cardinal; begin result:= false; for i:= 0 to length(digits) do if digits[i] = ch then begin result:= true; exit; end; end; begin if engine.status <> lsonline then loggedIn:= true else loggedIn:= false; Script.NewThread(@disconnectMonitor); Script.NewThread(@Rebuff); Script.NewThread(@Rebufff); Script.NewThread(@Potion); Script.NewThread(@Potion1); Script.NewThread(@SuperBuff); Script.NewThread(@VymenaAA); end. //----------------------------------------------------------------------------- begin //THIS REPEAT ALL THE TIME IN THE SCRIPT. repeat Rebuff; Rebufff; Potion; Potion1; SuperBuff; VymenaAA; disconnectMonitor; until Engine.Status = lsOffline; Engine.FaceControl(0,true); Delay(2000); end. Edited March 22, 2023 by Caryfuk Quote
AdrenalineBot Posted March 23, 2023 Posted March 23, 2023 my eyes >.< pls, use code highlighting the problem is: u have 2 blocks of main begin ... end. script use only first, where u spawn threads but second is skipped, where loop is used contact our tech supports (https://adrenalinebot.com/en/#contacts) - they probably will make it work Quote
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