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Posted (edited)

                                                                                          VANITYSMM

 

https://vanitysmm.com/

 

We provide Instagram Followers starting at 0.16$/1k
We provide Instagram Followers starting at 0.40$/1k 365d refill
We provide Instagram Likes starting at 0.11$/1k with lifetime warranty.
and much more!

 

Free Test
You can test some services under the Category "Free Services".

 

Payment methods available

PayTM, Coinbase (Crypto)

 

Discount? Bonus?
We offer a 5% Discount for all services for API users, this means if you spend over 200$ / month on panel, you will receive the discount.
You want a bonus? All payments receive a 2% bonus, if you spend more, the bonus will be higher like 5%.

 

Refund Policy
If you have any issues with your orders, you can contact our support anytime and we will help you.
If you are not sure about a service, as example you do not know the speed or link to enter, contact us, we will help you.
We do not refund balance to your payment method, only to your VanitySMM Account.

 

For more, please visit https://vanitysmm.com/terms

Make sure you read our terms and conditions
Make sure you read each service title and description before order
Make sure you know if the service cover the refill protection

 

If you need an invoice for your payments, you just need to open a ticket or write on WhatsApp support your company/personal name, address and email.
We will send you the invoice in 24 hrs.

 

Contact Us
We strive to deliver 24/7/365 high-quality support. Fluent English and German writing support

Ticket system or live chat support
Whatsapp and Skype
Website: https://vanitysmm.com/

Edited by VanitySMM
Posted (edited)

 

We just added some new services to our panel.
YouTube Views working after Update.

529 -- YouTube Views | Internal Source + Additional Likes | R30 Normal Default  0.495$
530 -- YouTube Views | Internal Source + Additional Likes | Lifetime Guarantee 0.78$
531 -- Youtube Views | Start 0-3 Hours | 3-5K Per Day | Low drop | Lifetime Guarantee Quantity must be multiple of 1000 0.99$
528 -- YouTube Views | Internal Source + Additional Likes | Lifetime Refill | Cheapest ? 0.495$

- VanitySMM.com

Edited by VanitySMM
Posted

Hello, please check out our custom comments services and our other comments services.
 

16 -- Instagram Random Comments | Cheapest | Natural Speed ✅  0.65$

17 -- Instagram Custom Comments | Cheapest | Natural Speed ✅    0.77$

18 -- Instagram Emoji Comments | Cheapest | Natural Speed✅ 0.98$

198 -- Instagram Random Comments | Fast Service | Comments from Android App 0.81$

- VanitySMM.com Team

 

 

Posted

Hello, if you order, always order with refill so you are 100% sure, the followers,likes stay.
 

We now accept PayPal sometimes, open ticket and ask, our support team will tell you if we accept it or not.

Posted

Sad news...
Today our PayPal got disabled, so we can not accept it anymore, please use Crypto for now.
At the moment, we do not think it will come back because we lost money.

- VanitySMM.com Team

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? 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Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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