sotid Posted November 22, 2022 Posted November 22, 2022 (edited) l2jacis. This is an example of how to combine two or more buffs into one using only xml. So lets say we want to combine shield and magic barrier , two defensive skills into one. Shield xml: <skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> <table name="#ench2mpInitialConsume"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpInitialConsume"> 2 5 8 </table> <table name="#mpConsume"> 8 18 31 </table> <table name="#rate"> 1.08 1.12 1.15 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 121 243 418 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="pd_up"> <mul stat="pDef" val="#rate"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="3" stackType="pd_up"> <mul stat="pDef" val="1.15"/> </effect> </enchant1for> </skill> Magic Barrier xml: <skill id="1036" levels="2" name="Magic Barrier" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mDef"> 1.23 1.3 </table> <table name="#stackOrder"> 2 3 </table> <table name="#aggro"> 418 495 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="#stackOrder" stackType="md_up"> <mul stat="mDef" val="#mDef"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="3" stackType="md_up"> <mul stat="mDef" val="1.3"/> </effect> </enchant1for> </skill> New combined skill xml: We remove the extra tables if our new buff has only 1 level .Either way you should add tables like a normal buff. We take the orange lines from each xml and combine as shown and add the noicon="1" to every other buff we combine. <skill id="CombinedID" levels="1" name="CombinedName" > <set name="mpInitialConsume" val="15"/> <set name="mpConsume" val="45"/> <set name="target" val="ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="495"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="10" stackType="pd_up"> <mul stat="pDef" val="1.2"/> </effect> <effect name="Buff" time="1200" noicon="1" val="0" stackOrder="10" stackType="md_up"> <mul stat="mDef" val="1.35"/> </effect> </for> </skill> Notice: 1)noicon="1" is to remove the icon of the effect so you wont be getting multiple icons of the same buff. 2)stackOrder must always be higher than the original skill , number doesn't matter just need to be higher. 3)stackType must always be the same as the original buffs to replace it. Hopefully I didn't forget anything and works, good luck. Disclaimer, haven't tested, I don't have any pack to test it at the moment but as I recall it works but I'm making this topic for someone that wants to combine buffs and can't find a correct answer on the forum.Last time I checked my old topic on how to do noone gave a correct answer even my so called developer at the time. If anything doesn't work I will try and fix it. Edited January 13, 2023 by Vision 1 Quote
koinonia Posted January 11, 2023 Posted January 11, 2023 Thanks for the input and the suggestion to make buffs that combine. This idea works, if the buffs are combined and the stats are also respected. The only "bad" thing about it is that it doesn't release the buff slot, that is, the new combined buff consumes 2 slots. I will keep trying to do it in java, even if I don't know how to do it. Thanks for the input and the idea. Quote
Lullo Posted January 22, 2023 Posted January 22, 2023 can you help me to make these 2 together thanks <skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> <!-- NOTE: Ignore description for Enchant 3 in client due is incorrect --> <table name="#magicLvl"> 28 36 43 49 55 62 66 70 74 </table> <table name="#mpConsume"> 73 93 113 131 150 172 183 194 204 </table> <table name="#ench1Power"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> <table name="#ench2Power"> 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table> <table name="#ench3EarthPower"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="nextActionAttack" val="true" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> <set name="targetType" val="AREA" /> <enchant1 name="element" val="3" /> <!-- Earth --> <enchant1 name="elementPower" val="20" /> <enchant1 name="isDebuff" val="true" /> <enchant1 name="lvlBonusRate" val="1" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant1 name="offensive" val="true" /> <enchant1 name="saveVs" val="MEN" /> <enchant1 name="skillType" val="DUMMY" /> <enchant2 name="element" val="3" /> <!-- Earth --> <enchant2 name="elementPower" val="20" /> <enchant2 name="isDebuff" val="true" /> <enchant2 name="lvlBonusRate" val="1" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="offensive" val="true" /> <enchant2 name="saveVs" val="MEN" /> <enchant2 name="skillType" val="DUMMY" /> <enchant3 name="element" val="3" /> <!-- Earth --> <enchant3 name="elementPower" val="20" /> <enchant3 name="isDebuff" val="true" /> <enchant3 name="lvlBonusRate" val="1" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="offensive" val="true" /> <enchant3 name="saveVs" val="MEN" /> <enchant3 name="skillType" val="DUMMY" /> <for> <effect name="Spoil" noicon="1" /> </for> <enchant1for> <effect name="Debuff" abnormalTime="30" effectPower="#ench1Power" abnormalLvl="3" abnormalType="attack_time_up"> <mul stat="pAtkSpd" val="0.77" /> </effect> <effect name="Spoil" noicon="1" /> </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> <effect count="5" name="DamOverTime" abnormalTime="3" val="354" effectPower="#ench2Power" abnormalLvl="3" abnormalType="dot_attr" /> <effect name="Spoil" noicon="1" /> </enchant2for> <enchant3for> <effect name="Debuff" abnormalTime="15" effectPower="80" abnormalLvl="1" abnormalType="holy_attack"> <sub stat="earthPower" val="#ench3EarthPower" /> </effect> <effect name="Spoil" noicon="1" /> </enchant3for> </skill> <skill id="444" levels="1" name="Sweeper Festival"> <!-- High Five Skill --> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="78" /> <set name="mpConsume" val="12" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> <set name="targetType" val="AURA_CORPSE_MOB" /> <for> <effect name="Sweeper" noicon="1" /> <effect name="ConsumeBody" noicon="1" /> </for> </skill> Quote
Lullo Posted January 27, 2023 Posted January 27, 2023 On 1/22/2023 at 11:28 AM, Lullo said: can you help me to make these 2 together thanks <skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> <!-- NOTE: Ignore description for Enchant 3 in client due is incorrect --> <table name="#magicLvl"> 28 36 43 49 55 62 66 70 74 </table> <table name="#mpConsume"> 73 93 113 131 150 172 183 194 204 </table> <table name="#ench1Power"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> <table name="#ench2Power"> 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table> <table name="#ench3EarthPower"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="nextActionAttack" val="true" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> <set name="targetType" val="AREA" /> <enchant1 name="element" val="3" /> <!-- Earth --> <enchant1 name="elementPower" val="20" /> <enchant1 name="isDebuff" val="true" /> <enchant1 name="lvlBonusRate" val="1" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant1 name="offensive" val="true" /> <enchant1 name="saveVs" val="MEN" /> <enchant1 name="skillType" val="DUMMY" /> <enchant2 name="element" val="3" /> <!-- Earth --> <enchant2 name="elementPower" val="20" /> <enchant2 name="isDebuff" val="true" /> <enchant2 name="lvlBonusRate" val="1" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="offensive" val="true" /> <enchant2 name="saveVs" val="MEN" /> <enchant2 name="skillType" val="DUMMY" /> <enchant3 name="element" val="3" /> <!-- Earth --> <enchant3 name="elementPower" val="20" /> <enchant3 name="isDebuff" val="true" /> <enchant3 name="lvlBonusRate" val="1" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="offensive" val="true" /> <enchant3 name="saveVs" val="MEN" /> <enchant3 name="skillType" val="DUMMY" /> <for> <effect name="Spoil" noicon="1" /> </for> <enchant1for> <effect name="Debuff" abnormalTime="30" effectPower="#ench1Power" abnormalLvl="3" abnormalType="attack_time_up"> <mul stat="pAtkSpd" val="0.77" /> </effect> <effect name="Spoil" noicon="1" /> </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> <effect count="5" name="DamOverTime" abnormalTime="3" val="354" effectPower="#ench2Power" abnormalLvl="3" abnormalType="dot_attr" /> <effect name="Spoil" noicon="1" /> </enchant2for> <enchant3for> <effect name="Debuff" abnormalTime="15" effectPower="80" abnormalLvl="1" abnormalType="holy_attack"> <sub stat="earthPower" val="#ench3EarthPower" /> </effect> <effect name="Spoil" noicon="1" /> </enchant3for> </skill> <skill id="444" levels="1" name="Sweeper Festival"> <!-- High Five Skill --> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="78" /> <set name="mpConsume" val="12" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> <set name="targetType" val="AURA_CORPSE_MOB" /> <for> <effect name="Sweeper" noicon="1" /> <effect name="ConsumeBody" noicon="1" /> </for> </skill> some help here please Quote
xJustMe Posted January 27, 2023 Posted January 27, 2023 3 hours ago, Lullo said: some help here please Impossible to combine them just in xml, they have different target and skill types. But yeah, you can make it to work like you want, make a new skilltype or modify existing one. Quote
Lullo Posted January 27, 2023 Posted January 27, 2023 4 hours ago, xJustMe said: Impossible to combine them just in xml, they have different target and skill types. But yeah, you can make it to work like you want, make a new skilltype or modify existing one. oke but how to make this 2 work auto spoil sweep if you kill a mob Quote
Euro-World Posted January 30, 2023 Posted January 30, 2023 You can make it work but the problem remains on the buff slot, you will also require to do the java part for fix the buff slot issues. But if you make it just for fun and visuals for a server with unlimited buff slots, it will be just fine. Quote
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