I come to ask You a favor. While developing L2Mythras file source I ran up to a problem.
More of less Mana Potions when flagged as automatic use would not put item itself on reuse delay.
Screens might show You how it's working for now
BEFORE
AFTER
As You can see Auto Recharger consumed Mana Potion and gave MP back but I'm able to click on Mana Potion with left mouse button to get another 1k MP :')
Ideally I'd like to change this code:
package l2f.gameserver.taskmanager;import java.util.concurrent.Future;import l2f.commons.threading.RunnableImpl;import l2f.commons.threading.SteppingRunnableQueueManager;import l2f.gameserver.ThreadPoolManager;import l2f.gameserver.handler.items.IItemHandler;import l2f.gameserver.model.Player;import l2f.gameserver.model.Skill;import l2f.gameserver.model.items.ItemInstance;import l2f.gameserver.network.serverpackets.SystemMessage;import l2f.gameserver.network.serverpackets.UserInfo;import l2f.gameserver.scripts.Functions;import l2f.gameserver.utils.ItemFunctions;publicclassAutoRechargeManager extends SteppingRunnableQueueManager{privatestatic final AutoRechargeManager _instance =newAutoRechargeManager();privatestatic final int TYPE_CP =0x01;privatestatic final int TYPE_HP =0x02;privatestatic final int TYPE_MP =0x03;privatestatic final long CP_CHECK_TIME =1000L;// 3 secprivatestatic final long MP_CHECK_TIME =7000L;// 7 sec (actually is 8, because task is set every second)privatestatic final long HP_CHECK_TIME =7000L;// 7 secpublicstatic final AutoRechargeManager getInstance(){return _instance;}privateAutoRechargeManager(){
super(10000L);ThreadPoolManager.getInstance().scheduleAtFixedRate(this,1000L,1000L);ThreadPoolManager.getInstance().scheduleAtFixedRate(newRunnableImpl(){@Overridepublicvoid runImpl(){AutoRechargeManager.this.purge();}},60000L,60000L);}publicFuture<?> addAutoChargeTask(final Player player){long delay =1000L;return scheduleAtFixedRate(newRunnableImpl(){privatelong msHpLastCheck =System.currentTimeMillis();privatelong msMpLastCheck =System.currentTimeMillis();privatelong msCpLastCheck =System.currentTimeMillis();public boolean consumeItem(int itemId){if(ItemFunctions.getItemCount(player, itemId)>0){Skill[] itemSkills = player.getInventory().getItemByItemId(itemId).getTemplate().getAttachedSkills();if(itemSkills.length >0){for(Skill itemSkill : itemSkills){
player.altUseSkill(itemSkill, player);}}}elsereturnfalse;returntrue;}publicvoid runValidationAndConsume(int type,int itemId,double percent){switch(type){case TYPE_CP:if((player.getCurrentCp()/ player.getMaxCp())<= percent){if(!consumeItem(itemId)){
player.AutoCp(false);}}break;case TYPE_HP:if((player.getCurrentHp()/ player.getMaxHp())<= percent){if(!consumeItem(itemId)){
player.AutoHp(false);}}break;case TYPE_MP:if((player.getCurrentMp()/ player.getMaxMp())<= percent){if(!consumeItem(itemId)){
player.AutoMp(false);}}break;}
player.broadcastStatusUpdate();
player.broadcastCharInfo();
player.sendPacket(newUserInfo(player));}@Overridepublicvoid runImpl(){long current =System.currentTimeMillis();if(player.isAfraid()|| player.isAlikeDead()|| player.isInOlympiadMode()|| player.isDead()|| player.isInFightClub()|| player.isInTvT())return;if(player._autoCp &&(current >=(msCpLastCheck + CP_CHECK_TIME))){
runValidationAndConsume(TYPE_CP,Player.autoCp,0.95);
msCpLastCheck = current;//_log.info("Checking CP");}if(player._autoHp &&(current >=(msHpLastCheck + HP_CHECK_TIME))){
runValidationAndConsume(TYPE_HP,Player.autoHp,0.70);
msHpLastCheck = current;//_log.info("Checking HP");}if(player._autoMp &&(current >=(msMpLastCheck + MP_CHECK_TIME))){
runValidationAndConsume(TYPE_MP,Player.autoMp,0.75);
msMpLastCheck = current;//_log.info("Checking MP");}}}, delay, delay);}}
I was also thinking about manually adding the same packet handler as it is for Left Click on skillbar. Potion then consumes itself and puts item on reuse delay as requested in XML.
Been trying also with different interfaces that have implemented ACP or Auto Potions. All of them were working correctly and so far what I'm missing is that what kind of packet listens to left click on skillbar. It should like general knowledge not only related to L2Mythras file source but I might be wrong.
Anyway would really appreciate for anybody to kindly get into a discussion. I can share any code from files related to Mana Potions but all these files can be found in post made by Akar0
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
Leonidas44
Hello mxc community,
I come to ask You a favor. While developing L2Mythras file source I ran up to a problem.
More of less Mana Potions when flagged as automatic use would not put item itself on reuse delay.
Screens might show You how it's working for now
BEFORE
AFTER
As You can see Auto Recharger consumed Mana Potion and gave MP back but I'm able to click on Mana Potion with left mouse button to get another 1k MP :')
Ideally I'd like to change this code:
Here is Mana Potion XML and skill itself:
I was also thinking about manually adding the same packet handler as it is for Left Click on skillbar. Potion then consumes itself and puts item on reuse delay as requested in XML.
Been trying also with different interfaces that have implemented ACP or Auto Potions. All of them were working correctly and so far what I'm missing is that what kind of packet listens to left click on skillbar. It should like general knowledge not only related to L2Mythras file source but I might be wrong.
Anyway would really appreciate for anybody to kindly get into a discussion. I can share any code from files related to Mana Potions but all these files can be found in post made by Akar0
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