Hello, i have a problem with guards on this client, they dont attack pk normally. You can be PK near them sometimes they dont attack you. If you hit them they kill you while you are pk and sometimes if you go near them while pk they kill you but when you get resurrected they kill you after a delay of 23 seconds, repeatable action.
I found parameter "reuse delay" in xml but it changes nothing and its just for "ranged" (archer) guards. If i set to 0 or anything else it change nothing.
Usually guards should attack instantly all pk's near them without delay so i dont understand.
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
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tets
Hello, i have a problem with guards on this client, they dont attack pk normally. You can be PK near them sometimes they dont attack you. If you hit them they kill you while you are pk and sometimes if you go near them while pk they kill you but when you get resurrected they kill you after a delay of 23 seconds, repeatable action.
I found parameter "reuse delay" in xml but it changes nothing and its just for "ranged" (archer) guards. If i set to 0 or anything else it change nothing.
Usually guards should attack instantly all pk's near them without delay so i dont understand.
Can you guys help me to fix this please ?
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