Hello, i have a problem with guards on this client, they dont attack pk normally. You can be PK near them sometimes they dont attack you. If you hit them they kill you while you are pk and sometimes if you go near them while pk they kill you but when you get resurrected they kill you after a delay of 23 seconds, repeatable action.
I found parameter "reuse delay" in xml but it changes nothing and its just for "ranged" (archer) guards. If i set to 0 or anything else it change nothing.
Usually guards should attack instantly all pk's near them without delay so i dont understand.
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u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
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tets
Hello, i have a problem with guards on this client, they dont attack pk normally. You can be PK near them sometimes they dont attack you. If you hit them they kill you while you are pk and sometimes if you go near them while pk they kill you but when you get resurrected they kill you after a delay of 23 seconds, repeatable action.
I found parameter "reuse delay" in xml but it changes nothing and its just for "ranged" (archer) guards. If i set to 0 or anything else it change nothing.
Usually guards should attack instantly all pk's near them without delay so i dont understand.
Can you guys help me to fix this please ?
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