Hi people. I am trying to do some damage on the screen with only a text in the xdat. But I have a problem that when displaying the message the text goes up until it is no longer visible on the screen, it is seen twice but then it disappears. This is the code I added.
variables
---------
const RECOVERY_MESSAGE_OFFSET = 100;
const MAX_RECOVERY_MESSAGE = 2;
var TextBoxHandle txtRecovery[MAX_RECOVERY_MESSAGE];
OnLoad
------
function OnLoad ()
{
local int temp;
Me = GetWindowHandle("OnScreenDmg");
for (temp = 0; temp < 2; temp++)
{
txtRecovery[temp] = GetTextBoxHandle("OnScreenDmg.txtRecovery" $ temp);
}
}
Timer
-------
function OnTimer(int TimerID){
switch (TimerID)
{
case 101:
txtRecovery[0].SetText("");
Me.KillTimer(TimerID);
sysDebug(string(TimerID));
break;
}
HandleSystemMessage
-------------------
function HandleSystemMessage (string a_Param)
{
local int summonDamage;
local int playerDamage;
local int SystemMsgIndex;
local int Restore;
ParseInt(a_Param,"Index",SystemMsgIndex);
sysDebug(string(SystemMsgIndex));
switch (SystemMsgIndex)
{
if (SystemMsgIndex == 2261 || SystemMsgIndex == 2281 || SystemMsgIndex == 1280 || SystemMsgIndex == 2266 || SystemMsgIndex == 1066)
{
ParseInt(a_Param,"Param3", playerDamage);
ParseInt(a_Param,"Param1",Restore);
}
if (SystemMsgIndex == 1066)
{
targetCount++;
if (targetCount < 5)
{
messagePosition++;
if (messagePosition > 3) messagePosition = 0;
switch (SystemMsgIndex)
{
case 1066: //+hp
txtRecovery[0].GetText() == "";
txtRecovery[0].SetAlpha(255);
txtRecovery[0].SetText(string(Restore));
txtRecovery[0].SetAnchor( "OnScreenMessageExWnd", "BottomCenter", "BottomCenter", -200 + Rand(150), Rand(60) );
txtRecovery[0].ClearAnchor();
txtRecovery[0].Move(0, -1500, 8f);
txtRecovery[0].SetAlpha( 0, 2.8f );
Me.KillTimer(101);
Me.SetTimer(101, 300);
break;
}
}
}
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
barao45
Hi people. I am trying to do some damage on the screen with only a text in the xdat. But I have a problem that when displaying the message the text goes up until it is no longer visible on the screen, it is seen twice but then it disappears. This is the code I added.
variables --------- const RECOVERY_MESSAGE_OFFSET = 100; const MAX_RECOVERY_MESSAGE = 2; var TextBoxHandle txtRecovery[MAX_RECOVERY_MESSAGE]; OnLoad ------ function OnLoad () { local int temp; Me = GetWindowHandle("OnScreenDmg"); for (temp = 0; temp < 2; temp++) { txtRecovery[temp] = GetTextBoxHandle("OnScreenDmg.txtRecovery" $ temp); } } Timer ------- function OnTimer(int TimerID){ switch (TimerID) { case 101: txtRecovery[0].SetText(""); Me.KillTimer(TimerID); sysDebug(string(TimerID)); break; } HandleSystemMessage ------------------- function HandleSystemMessage (string a_Param) { local int summonDamage; local int playerDamage; local int SystemMsgIndex; local int Restore; ParseInt(a_Param,"Index",SystemMsgIndex); sysDebug(string(SystemMsgIndex)); switch (SystemMsgIndex) { if (SystemMsgIndex == 2261 || SystemMsgIndex == 2281 || SystemMsgIndex == 1280 || SystemMsgIndex == 2266 || SystemMsgIndex == 1066) { ParseInt(a_Param,"Param3", playerDamage); ParseInt(a_Param,"Param1",Restore); } if (SystemMsgIndex == 1066) { targetCount++; if (targetCount < 5) { messagePosition++; if (messagePosition > 3) messagePosition = 0; switch (SystemMsgIndex) { case 1066: //+hp txtRecovery[0].GetText() == ""; txtRecovery[0].SetAlpha(255); txtRecovery[0].SetText(string(Restore)); txtRecovery[0].SetAnchor( "OnScreenMessageExWnd", "BottomCenter", "BottomCenter", -200 + Rand(150), Rand(60) ); txtRecovery[0].ClearAnchor(); txtRecovery[0].Move(0, -1500, 8f); txtRecovery[0].SetAlpha( 0, 2.8f ); Me.KillTimer(101); Me.SetTimer(101, 300); break; } } }
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