Jump to content

Recommended Posts

Posted

 

First of all you need to download this application, called L2FileEdit, you can Download it here.

http://rapidshare.com/files/193955559/L2_FileEdit.zip.html

 

After you downloaded it, open start it and open the file named env.int located in your SYSTEM folder, inside your Lineage 2 game directory.

 

l2filediOpen1small.jpg

 

Scroll down untill you find the lines:

 

EnchantMeshShow=4

EnchantEffectShow=4

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

l2filediteditsmall.jpg

 

and the enchant lines continue... The ideea is that every line is an enchant property on the weapon. FOr example Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) is the weapons property when enchanted at +3.

 

NOTE:

EnchantMeshShow=x --x is the enchant number at which colors start to show up (in my case i`ve set it 4, so at +4 enchant colors show up, but you can set it any value, even 3 or lower, doesen`t matter)

 

EnchantEffectShow=y is the + at which flames/Epic glow show up (EnchantEffectShow is set to 7 at to show the epic glow at +7 on Titan/Theoi weapons as default, i`ve set it at 4)

 

How to Change the Color of the Glow

 

Now that you have opened the file and understood what we must focus on, we can start editing the color of the glow.

 

For Example, let`se see a +14 enchanted weapons properties :

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

 

The Glow in Lineage 2 is made up from the combination of 3 colors: Red, Green and Blue. By Modifying these values you can obtain your desired glow effect.

 

 

Modify Your Weapons Glow Enchant Color and Effects

Lineage2 Interlude/Kamael/Hellbound Tutorial

 

 

Modify Glow Effects in Lineage 2 Easy

Enchant and Augmentation Colors and Effects Modifications Tutorial

glow lineage 2 enchant augmentation modification

 

How to make your own enchant glow color and effect

in a few minutes - Lineage 2 Tutorial!

 

First of all you need to download this application, called L2FileEdit, you can Download it here.

 

After you downloaded it, open start it and open the file named env.int located in your SYSTEM folder, inside your Lineage 2 game directory.

glow lineage 2 enchant augmentation modification

 

Scroll down untill you find the lines:

 

EnchantMeshShow=4

EnchantEffectShow=4

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

glow lineage 2 enchant augmentation modification

 

and the enchant lines continue... The ideea is that every line is an enchant property on the weapon. FOr example Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) is the weapons property when enchanted at +3.

 

NOTE:

 

EnchantMeshShow=x --x is the enchant number at which colors start to show up (in my case i`ve set it 4, so at +4 enchant colors show up, but you can set it any value, even 3 or lower, doesen`t matter)

 

EnchantEffectShow=y is the + at which flames/Epic glow show up (EnchantEffectShow is set to 7 at to show the epic glow at +7 on Titan/Theoi weapons as default, i`ve set it at 4)

 

How to Change the Color of the Glow

 

Now that you have opened the file and understood what we must focus on, we can start editing the color of the glow.

 

For Example, let`se see a +14 enchanted weapons properties :

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

 

The Glow in Lineage 2 is made up from the combination of 3 colors: Red, Green and Blue. By Modifying these values you can obtain your desired glow effect.

 

How do you know what the results will be after combining 3 colors?

Look here, you can see every color with the RGB value Color Palletes Combinations RGB Codes

 

So, in the EXAMPLE above, the color Red has the value 0, that means there is no red in the color combination (max value beeing 255), Green has the value of 30, BLue 240, So you obtain a dark blue glow.

 

You can find here the Color Palletes Combinations RGB Codes , just pick one and enter the values shown when you edit the file,

http://en.wikipedia.org/wiki/List_of_colors

 

So, for example if you want to obtain at +4 on a weapon red glow, all you need to do is modify the R1 value to 255, R1=255 and the R2 Value to 255 too. SO the example will look like this, FOR A +4 weapon!

 

Enchant4=(R1=255,G1=0,B1=0,R2=255,G2=0,B2=0,Opacity=1,Num=1)

 

REMEMBER: the color is lighter at 0 and gets MORE INTENSE at 255, max value of any color in RGB pallete range.

 

Saving The Modified File.

AFTER you modified the file, save it using ENCRYPTION 111, the application will ask you what encryption to use when you save the file.

 

 

Here some Glows from me

 

http://rapidshare.com/files/193955551/CustomGlows_BySeeYa.rar.html

 

http://rapidshare.com/files/193955552/CustomGlows_BySeeYa_.rar.html

 

http://rapidshare.com/files/193955553/CustomGlows_BySeeYa__.rar.html

 

http://rapidshare.com/files/193955554/L2Arena.rar.html

 

http://rapidshare.com/files/193955555/L2Core.rar.html

 

http://rapidshare.com/files/193955557/L2Mitos.rar.html

 

http://rapidshare.com/files/193955558/L2Zeus.rar.html

 

EDIT: all the link now are working if some link its death can send me one PM i will re upload

Posted

All I can say is thanks for the share because the tutorial was already posted... please search before posting...

OFF Topic:anyways ... I love the song ^^ who is singing it?

Posted

Pff download the link =P,i put the best glows to +25 so u cann see the glows from video to +25,maybe other to 100,but the best on to +25

Posted

dude, reupload first two, cause i cant download it;p

 

btw. yeah, BMtH rox :D

Done bro,i chek the links and work again =)

  • 2 weeks later...
Posted

Can I change the +65535 glow effect?? and If yes...how??Plz help!

I write Enchant65535= (colors) and I enter the game! when I take it from the beggining to +30 it's excactly like I modified them but then I enchant the weap to +65535 and nothing happens it's just red like it was before modification!

Can anyone help me?

Posted

Seeya you must upload the files on rapidshare again because I can't download them...

Edit:I'm sorry for double posting

 

Posted

Seeya you must upload the files on rapidshare again because I can't download them...

Edit:I'm sorry for double posting

 

Np,now the link are working and i add some gow cool from other servers,thx for the report

Posted

cook doing duble post :@

 

Seeya you must upload the files on rapidshare again because I can't download them...

Edit:I'm sorry for double posting

 

Can I change the +65535 glow effect?? and If yes...how??Plz help!

I write Enchant65535= (colors) and I enter the game! when I take it from the beggining to +30 it's excactly like I modified them but then I enchant the weap to +65535 and nothing happens it's just red like it was before modification!

Can anyone help me?

Guest
This topic is now closed to further replies.



  • Posts

    • Yeah, that's fair. I'll create a full AI-based fake player engine out of this to see how far it can go.
    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Don't get me wrong, I have no hate for AI. The potential for LLMs in gaming, especially for creating dynamic NPC dialogues or complex, adaptive game masters, is immense. The point of my previous post wasn't to dismiss AI as a whole, but to question its practical application for this specific, solved problem.   However, the example given (basic farming) is the worst possible use case to demonstrate this potential. It's the equivalent of using a fusion reactor to power a desk lamp. The overhead is astronomical compared to the task. The core of my argument is about efficiency and the right tool for the job. For the predictable, loop-based behavior of auto-farming, a state machine is not just adequate; it is superior. It is lightweight, incredibly fast, reliable, and consumes negligible resources.   To prove it's not about the volume of code but the efficiency of execution, here is the entirety of the auto-play logic for my server: AutoPlayTaskManager 400 lines of code: AutoUseTaskManager 470 lines of code: This code provides full, retail-like auto-play support for all classes, including offline play. It runs on any standard VPS without a dedicated GPU, using a tiny fraction of CPU cycles. An LLM-based solution for this same task, even a "weaker" one, would: -Introduce significant latency (response time) for each decision. -Require expensive GPU hardware to run locally or incur API costs for cloud services. -Add immense complexity for parsing natural language responses back into game actions. -Be inherently less reliable than a simple "if mob dead -> loot" check. So, while I agree the research is "quite cool" as a proof-of-concept, championing it as a practical solution for auto-farming is where the "AI hype" label fits. The real innovation would be applying that LLM power to a problem a state machine can't easily solve, not one it already solves perfectly.
    • Ofc it does 🙂 . All it was trained on was farming for levelling. It's not about doing something unpredictable. It's about potential. Feed it a bigger context and train it on class-specific fighting patterns, buffing, item values, trading, chatting in L2 lingo, reading trade chat, party-based farming, crafting goals, etc, and you have something that a normal deterministic bot would take a really long time coding to achieve.   Add that to all of the work being offloaded to a model instead of the gameserver, and you have a much better solution that feels way more natural. Ofc you can do pretty much everything with a state machine but you'd have to write insane amounts of code. It's a waste of time. Don't be blindsided by your hate for AI. There is considerable potential here.
    • AI hype from dumb AF devs at it's best. The video shows a character doing the most predictable loop imaginable attack, loot, repeat. You don't need a "reasoning" LLM for that. A lightweight task scheduler or even a basic script can handle it with a fraction of the resources and zero GPU overhead.   Spinning up a big language model to decide "hit the mob and pick up the drop" isn’t clever, it is wasteful. It's like hiring a rocket scientist to flip a light switch: impressive hardware, pointless job.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock