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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
guzmandesigner
Does anyone have the akamanah helmet for high five?
I tried to use the cymbals one for Gracia final, but the armorgrp line when I add it, it doesn't save.
1 18001 0 0 0 0 0 Drop_br_fox_japan_cap_m002_a.Drop_br_fox_japan_cap_m002_a 0 0 0 0 0 1 0 0 marbas_helmet.marbas_icon -1 10 13 0 0 0 1 10 1 NZ_Mfighter_AKA_Helmet_m003_a.NZ_Mfighter_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Ffighter_AKA_Helmet_m003_a.NZ_Ffighter_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Mdarkelf_AKA_Helmet_m003_a.NZ_Mdarkelf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Fdarkelf_AKA_Helmet_m003_a.NZ_Fdarkelf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Mdwarf_AKA_Helmet_m003_a.NZ_Mdwarf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Fdwarf_AKA_Helmet_m003_a.NZ_Fdwarf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Melf_AKA_Helmet_m003_a.NZ_Melf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Felf_AKA_Helmet_m003_a.NZ_Felf_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Mmagic_AKA_Helmet_m003_a.NZ_Mmagic_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Fmagic_AKA_Helmet_m003_a.NZ_Fmagic_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Morc_AKA_Helmet_m003_a.NZ_Morc_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Forc_AKA_Helmet_m003_a.NZ_Forc_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Mshaman_AKA_Helmet_m003_a.NZ_Mshaman_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 NZ_Fshaman_AKA_Helmet_m003_a.NZ_Fshaman_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 1 0 255 1 1 mkamael_Helmet_m001.mkamael_Helmet_m001 1 HelmetTex.Helmet_t00 1 0 255 1 1 fkamael_Helmet_m001.fkamael_Helmet_m001 1 HelmetTex.Helmet_t00 1 0 255 1 1 NZ_Mfighter_AKA_Helmet_m003_a.NZ_Mfighter_AKA_Helmet_m003_a 1 akaH.AKA_Helmet 0 0 LineageEffect.e_u520_identifier_r 1 ItemSound.itemdrop_scroll 1 0 0 0 0 0 0 0 0
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