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Feanor drop from specific level


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Posted (edited)

Hi! Could someone please halp to make Feanor event drop - min level condition? Like, drop starts from players level 20 etc?

I tired to write something like - if (player.getLevel() > 20 around drop section, or boolean for easy control through config - if (player.getLevel() >= Config.MIN_FEANOR_LEVEL), but I'm having issue  1# to set it in the right place and 2# compose the implement correctly, to work. Somethings wrong all the time with "player" to identify it correctly, I tried to add lines from similar examples where player.getLevel can be found, like L2PcInstance player, adding aditional imports of L2PcInstance (also tried L2World).

I tried all feanor related classes, mainly FeanorInterface class. Is there a way to do it here?

 

/*
 * L2jFrozen Project - www.l2jfrozen.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.script.faenor;

import java.util.List;
import java.util.Map;

import javax.script.ScriptContext;

import javolution.util.FastList;

import org.apache.log4j.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2DropCategory;
import com.l2jfrozen.gameserver.model.L2DropData;
import com.l2jfrozen.gameserver.model.L2PetData;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.script.DateRange;
import com.l2jfrozen.gameserver.script.EngineInterface;
import com.l2jfrozen.gameserver.script.EventDroplist;
import com.l2jfrozen.gameserver.script.Expression;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * @author Luis Arias
 */
public class FaenorInterface implements EngineInterface
{
    protected static final Logger LOGGER = Logger.getLogger(FaenorInterface.class);
    
    public static FaenorInterface getInstance()
    {
        return SingletonHolder._instance;
    }
    
    private FaenorInterface()
    {
    }
    
    public List<?> getAllPlayers()
    {
        // TODO Auto-generated method stub
        return null;
    }
    
    /**
     * Adds a new Quest Drop to an NPC
     * @see com.l2jfrozen.gameserver.script.EngineInterface#addQuestDrop(int, int, int, int, int, String, String[])
     */
    @Override
    public void addQuestDrop(final int npcID, final int itemID, final int min, final int max, final int chance, final String questID, final String[] states)
    {
        final L2NpcTemplate npc = npcTable.getTemplate(npcID);
        if (npc == null)
        {
            LOGGER.info("FeanorInterface: Npc " + npcID + " is null..");
            return;
        }
        final L2DropData drop = new L2DropData();
        drop.setItemId(itemID);
        drop.setMinDrop(min);
        drop.setMaxDrop(max);
        drop.setChance(chance);
        drop.setQuestID(questID);
        drop.addStates(states);
        addDrop(npc, drop, false);
    }
    
    /**
     * Adds a new Drop to an NPC
     * @param npcID
     * @param itemID
     * @param min
     * @param max
     * @param sweep
     * @param chance
     * @throws NullPointerException
     * @see com.l2jfrozen.gameserver.script.EngineInterface#addQuestDrop(int, int, int, int, int, String, String[])
     */
    public void addDrop(final int npcID, final int itemID, final int min, final int max, final boolean sweep, final int chance) throws NullPointerException
    {
        final L2NpcTemplate npc = npcTable.getTemplate(npcID);
        if (npc == null)
        {
            if (Config.DEBUG)
            {
                LOGGER.warn("Npc doesnt Exist");
            }
            throw new NullPointerException();
        }
        final L2DropData drop = new L2DropData();
        drop.setItemId(itemID);
        drop.setMinDrop(min);
        drop.setMaxDrop(max);
        drop.setChance(chance);
        
        addDrop(npc, drop, sweep);
    }
    
    /**
     * Adds a new drop to an NPC. If the drop is sweep, it adds it to the NPC's Sweep category If the drop is non-sweep, it creates a new category for this drop.
     * @param npc
     * @param drop
     * @param sweep
     */
    public void addDrop(final L2NpcTemplate npc, final L2DropData drop, final boolean sweep)
    {
        if (sweep)
        {
            addDrop(npc, drop, -1);
        }
        else
        {
            int maxCategory = -1;
            
            if (npc.getDropData() != null)
            {
                for (final L2DropCategory cat : npc.getDropData())
                {
                    if (maxCategory < cat.getCategoryType())
                    {
                        maxCategory = cat.getCategoryType();
                    }
                }
            }
            maxCategory++;
            npc.addDropData(drop, maxCategory);
        }
        
    }
    
    /**
     * Adds a new drop to an NPC, in the specified category. If the category does not exist, it is created.
     * @param npc
     * @param drop
     * @param category
     */
    public void addDrop(final L2NpcTemplate npc, final L2DropData drop, final int category)
    {
        npc.addDropData(drop, category);
    }
    
    /**
     * @param npcID
     * @return Returns the _questDrops.
     */
    public List<L2DropData> getQuestDrops(final int npcID)
    {
        final L2NpcTemplate npc = npcTable.getTemplate(npcID);
        if (npc == null)
            return null;
        final List<L2DropData> questDrops = new FastList<>();
        if (npc.getDropData() != null)
        {
            for (final L2DropCategory cat : npc.getDropData())
            {
                for (final L2DropData drop : cat.getAllDrops())
                {
                    if (drop.getQuestID() != null)
                    {
                        questDrops.add(drop);
                    }
                }
            }
        }
        return questDrops;
    }
    
    @Override
    public void addEventDrop(final int[] items, final int[] count, final double chance, final DateRange range)
    {
        EventDroplist.getInstance().addGlobalDrop(items, count, (int) (chance * L2DropData.MAX_CHANCE), range);
    }
    
    @Override
    public void onPlayerLogin(final String[] message, final DateRange validDateRange)
    {
        Announcements.getInstance().addEventAnnouncement(validDateRange, message);
    }
    
    public void addPetData(final ScriptContext context, final int petID, final int levelStart, final int levelEnd, final Map<String, String> stats)
    {
        final L2PetData[] petData = new L2PetData[levelEnd - levelStart + 1];
        int value = 0;
        for (int level = levelStart; level <= levelEnd; level++)
        {
            petData[level - 1] = new L2PetData();
            petData[level - 1].setPetID(petID);
            petData[level - 1].setPetLevel(level);
            
            context.setAttribute("level", new Double(level), ScriptContext.ENGINE_SCOPE);
            for (final String stat : stats.keySet())
            {
                value = ((Number) Expression.eval(context, "beanshell", stats.get(stat))).intValue();
                petData[level - 1].setStat(stat, value);
            }
            context.removeAttribute("level", ScriptContext.ENGINE_SCOPE);
        }
    }
    
    @SuppressWarnings("synthetic-access")
    private static class SingletonHolder
    {
        protected static final FaenorInterface _instance = new FaenorInterface();
    }
}

 

 

Edited by MonkZe

2 answers to this question

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  • 0
Posted (edited)

There is barely any help here ever. Not when I needed. Dead forum with few smugs with big egos and most likely small ...

Later with time I wrote it my self,

In short: you just find a block that's responsible for quest item drop, and prior you add player level check.

Smtn like player.getLevel() method. I also added Boolean in configs, where I can manually set/change desired level outside the source, smtn like MinimumFeanorLevel = 15, and in condition block you add comparisment "if the level >= then Config.MINIMUM_FEANOR_LEVEL" or which ever way you like to design the comparisment, and thats about it. I don't remember if there was anything else, I'm recalling from memory. Double check all classes with help of search box if there are any lines regarding feanor q item drop, and observe whats around, if any djustment needed. Pretty simple job, only few lines. And a Boolean in configs, or you can hard code a number in source inside the class if you sure u will never change it.

Edited by MonkZe

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