Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).
Hmm, never heard about this bot. Will check, thank you
🎉 L2Mid is back!
After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).
What to expect
• The classic Interlude spirit
• Old friends, rival clans, and returning legends
• A season focused on pure nostalgia
This may be our final Interlude server. (maybe 😉)
🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)
https://l2mid.com
Question
l2link
Hello , it seems myself and people playing on my server get critical error when using the globlal gatkeeper after about 10 or 15 minutes... also happens when using admin teleport....
Anyone know what can cause this? Using L2jFree Interlude and imported Global GK sql locations into database.
2008.12.29 12:18:16
OS : Windows XP x64 5.2 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2261 MHz with 1023MB RAM
Video : NVIDIA GeForce 9800M GTS (8070)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial36) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector36) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector36) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now