should remain in inventory
<itemid="11469"type="EtcItem"name="MIGHT1"><setname="default_action"val="capsule"/><setname="material"val="PAPER"/><setname="weight"val="100"/><setname="is_stackable"val="true"/><setname="is_oly_restricted"val="true"/><setname="handler"val="DonateScrolls"/><setname="item_skill"val="11510-1"/></item>
this one should disappear.
<itemid="11987"type="EtcItem"name="Speed"><setname="default_action"val="capsule"/><setname="material"val="PAPER"/><setname="weight"val="100"/><setname="is_stackable"val="true"/><setname="is_oly_restricted"val="true"/><setname="handler"val="DonateScrolls"/><setname="item_skill"val="8002-1"/></item>
This code must make the object constant which lies in the inventory and, when using it, imposes a buffer if the value 0 is set in the code. If the value is set to 1, the item puts a buffer and disappears. How to make the code work. You need help.
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Not any training model, i should fix that, just a very well done bot engine. As we use it on a local Internet Cafe spot and people join to test server, they don't seem to understand they are bots. Their behaviour is really well done. Many actions that other bots can't do are possible and the are complicated patterns that can be done due to structure of the engine such as Pick items of dead party pk member and later on trade them back to owner. So i'll fix later the title to Bot Engine rather than A.I.
Question
la2betdrema
Here's the code.
Here are some xml items
This code must make the object constant which lies in the inventory and, when using it, imposes a buffer if the value 0 is set in the code. If the value is set to 1, the item puts a buffer and disappears. How to make the code work. You need help.
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