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Help fix ScrollDonate code for acis 388


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Posted

Here's the code.

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.model.actor.Playable;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;

import java.util.HashMap;

public class DonateScrolls implements IItemHandler
{
    private final static HashMap<Integer, Integer[]> SCROLLS = new HashMap<Integer, Integer[]>();
    private static int[] ITEM_IDS = null;

    public DonateScrolls()
    {
        /**
		  * SCROLLS.put(item_id, new Integer[] { id_buffa, buffa level, id_skilla_animation, animation duration(ms)), take the item(1 yes, 0 no)) });
          */
        SCROLLS.put(11986, new Integer[] { 8001, 1, 7038, 1, 1 });
        SCROLLS.put(11987, new Integer[] { 8002, 1, 7038, 1, 1 });
        SCROLLS.put(11988, new Integer[] { 8003, 1, 7038, 1, 1 });
        SCROLLS.put(11989, new Integer[] { 8004, 1, 7038, 1, 1 });
        SCROLLS.put(11469, new Integer[] { 11510, 1, 7038, 1, 0 });
        SCROLLS.put(11470, new Integer[] { 11510, 2, 7038, 1, 0 });
        SCROLLS.put(11471, new Integer[] { 11510, 3, 7038, 1, 0 });
        SCROLLS.put(11472, new Integer[] { 11510, 4, 7038, 1, 0 });
        SCROLLS.put(11473, new Integer[] { 11510, 5, 7038, 1, 0 });
        SCROLLS.put(11474, new Integer[] { 11515, 1, 7038, 1, 0 });
        SCROLLS.put(11475, new Integer[] { 11515, 2, 7038, 1, 0 });
        SCROLLS.put(11476, new Integer[] { 11515, 3, 7038, 1, 0 });
        SCROLLS.put(11477, new Integer[] { 11515, 4, 7038, 1, 0 });
        SCROLLS.put(11478, new Integer[] { 11515, 5, 7038, 1, 0 });
        SCROLLS.put(11479, new Integer[] { 11520, 1, 7038, 1, 0 });
        SCROLLS.put(11480, new Integer[] { 11520, 2, 7038, 1, 0 });
        SCROLLS.put(11481, new Integer[] { 11520, 3, 7038, 1, 0 });
        SCROLLS.put(11482, new Integer[] { 11520, 4, 7038, 1, 0 });
        SCROLLS.put(11483, new Integer[] { 11520, 5, 7038, 1, 0 });
        SCROLLS.put(11484, new Integer[] { 11525, 1, 7038, 1, 0 });
        SCROLLS.put(11485, new Integer[] { 11525, 2, 7038, 1, 0 });
        SCROLLS.put(11486, new Integer[] { 11525, 3, 7038, 1, 0 });
        SCROLLS.put(11487, new Integer[] { 11525, 4, 7038, 1, 0 });
        SCROLLS.put(11488, new Integer[] { 11525, 5, 7038, 1, 0 });
        SCROLLS.put(11489, new Integer[] { 11530, 1, 7038, 1, 0 });
        SCROLLS.put(11490, new Integer[] { 11530, 2, 7038, 1, 0 });
        SCROLLS.put(11491, new Integer[] { 11530, 3, 7038, 1, 0 });
        SCROLLS.put(11492, new Integer[] { 11530, 4, 7038, 1, 0 });
        SCROLLS.put(11493, new Integer[] { 11530, 5, 7038, 1, 0 });
        SCROLLS.put(11494, new Integer[] { 11535, 1, 7038, 1, 0 });
        SCROLLS.put(11495, new Integer[] { 11535, 2, 7038, 1, 0 });
        SCROLLS.put(11496, new Integer[] { 11535, 3, 7038, 1, 0 });
        SCROLLS.put(11497, new Integer[] { 11535, 4, 7038, 1, 0 });
        SCROLLS.put(11498, new Integer[] { 11535, 5, 7038, 1, 0 });
        SCROLLS.put(11499, new Integer[] { 11540, 1, 7038, 1, 0 });
        SCROLLS.put(11500, new Integer[] { 11540, 2, 7038, 1, 0 });
        SCROLLS.put(11501, new Integer[] { 11540, 3, 7038, 1, 0 });
        SCROLLS.put(11502, new Integer[] { 11540, 4, 7038, 1, 0 });
        SCROLLS.put(11503, new Integer[] { 11540, 5, 7038, 1, 0 });

        //
        Integer[] tmp_ids = (Integer[]) SCROLLS.keySet().toArray(new Integer[SCROLLS.size()]);
        ITEM_IDS = toIntArray(tmp_ids);
        tmp_ids = null;
        ItemHandler.getInstance().getHandler(null);
    }

    public static void main (String... arguments )
    {
        new DonateScrolls();
    }

    public void useItem(Playable playable, ItemInstance item, boolean forceUse)
    {
        if (playable instanceof Player)
            return;

        Player player = (Player) playable;
        if (player.isAllSkillsDisabled())
        {
            player.sendMessage("");
            return;
        }

        if (player.isInOlympiadMode())
        {
            player.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
            player.sendMessage("");
            return;
        }

        Integer[] data = SCROLLS.get(item.getItemId());
        if(data != null)
        {
            player.stopSkillEffects(data[0]);
            SkillTable.getInstance().getInfo(data[0], data[1]).getEffects(player, player);
            player.broadcastPacket(new MagicSkillUse(player, player, data[2], 1, data[3], 0));
            if (data[4] == 1) {
                player.destroyItem("Consume", item.getObjectId(), 1, null, false);
            }
        }
    }

    private int[] toIntArray(Integer[] arr)
    {
        int[] ret = new int[arr.length];
        int i = 0;
        for (Integer e : arr)
            ret[i++] = e.intValue();
        return ret;
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }
}

Here are some xml items

should remain in inventory
	<item id="11469" type="EtcItem" name="MIGHT1">
		<set name="default_action" val="capsule" />
		<set name="material" val="PAPER" />
		<set name="weight" val="100" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="DonateScrolls" />
		<set name="item_skill" val="11510-1" />
	</item>
this one should disappear.
	<item id="11987" type="EtcItem" name="Speed">
		<set name="default_action" val="capsule" />
		<set name="material" val="PAPER" />
		<set name="weight" val="100" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="DonateScrolls" />
		<set name="item_skill" val="8002-1" />
	</item>

 

This code must make the object constant which lies in the inventory and, when using it, imposes a buffer if the value 0 is set in the code. If the value is set to 1, the item puts a buffer and disappears. How to make the code work. You need help.

4 answers to this question

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  • 0
Posted

If i am not wrong,  you want player use that scrolls like others. So copy xml from might buff for exemple, and make a second xml skill for scroll with scroll image. Or simple edit with status existing scrolls.

  • 0
Posted (edited)

Copy xml from original scroll, if you make that xml for scroll. 
open L2-file edit and search in ItemName-e.dat "Scroll of Might" And copy or edit that xml. Just change Item_Skill with your skill id.

Also check this line if you have. i don;t work with aCis.

 


 <set name="default_action" val="SKILL_REDUCE" />

 

Edited by 0flee

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