Hello i have installed l2j event egnine the one that is shared from u3 games but i have an issue with my dynamic instances
I mean the whole event egine recognizes the instances as String but on Mobius project its like an Intiger but if i change a single thing i have to change the whole coding i guess to String, is there any way that i can parse this ? or change at least this one to Intiger or etc?
And if i change the file from String to Int it requests the instance instead so this options does not work
I could use some help on this because i am willing to learn not just randomly requesting to do it.!
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Hello! I need help with the file lineageeffect.u (Interlude client)
I need to remove ForcedLifeTime from the following skills:
Battle Heal
Greater Major Heal
Hurricane
Solar Flare
Hydro Blast
Aura Bolt
Aura Flare
Aura Flash
Thank you in advance for your help!
Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
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Hello i have installed l2j event egnine the one that is shared from u3 games but i have an issue with my dynamic instances
I mean the whole event egine recognizes the instances as String but on Mobius project its like an Intiger but if i change a single thing i have to change the whole coding i guess to String, is there any way that i can parse this ? or change at least this one to Intiger or etc?
And if i change the file from String to Int it requests the instance instead so this options does not work
I could use some help on this because i am willing to learn not just randomly requesting to do it.!
Thanks !
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