Hello i have installed l2j event egnine the one that is shared from u3 games but i have an issue with my dynamic instances
I mean the whole event egine recognizes the instances as String but on Mobius project its like an Intiger but if i change a single thing i have to change the whole coding i guess to String, is there any way that i can parse this ? or change at least this one to Intiger or etc?
And if i change the file from String to Int it requests the instance instead so this options does not work
I could use some help on this because i am willing to learn not just randomly requesting to do it.!
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I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
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BloOdDiamOnD
Hello i have installed l2j event egnine the one that is shared from u3 games but i have an issue with my dynamic instances
I mean the whole event egine recognizes the instances as String but on Mobius project its like an Intiger but if i change a single thing i have to change the whole coding i guess to String, is there any way that i can parse this ? or change at least this one to Intiger or etc?
And if i change the file from String to Int it requests the instance instead so this options does not work
I could use some help on this because i am willing to learn not just randomly requesting to do it.!
Thanks !
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