Jump to content
  • 0

Black icons


Question

Posted

Hello, i want to add custom weapons to my own server and i did it but its one problem when i want add this to multisell all goes fine, but if i want buy it i dont see items icons and description just black squares look

my.php?image=errorgo7.jpg

http://img244.imageshack.us/my.php?image=errorgo7.jpg

can someone help ?

Recommended Posts

  • 0
Posted

I found out what the problem is.

With the logic of yours i get the same bug.

Writing solution...

 

Well at first... something has to do with weapongrp.dat

I don't know what exactly but something has to do with it.

 

After that... when i tried to put on multisell my custom weapon

(Dual Infinity Cleaver) i found out that black icons appear at the whole multisell things

including production,incredient and the status were showing me null...

 

What i had inside my multisell xml was:

 

  <item id="1">

    <production id="11113" count="1" />

    <ingredient id="57" count="150000000" />

  </item>

 

Logicaly... there shouldn't be any problem...

But since the weapon is custom and we have changed something inside the weapongrp and inside the SQL File,

The information on the User's Interface is wrong ONLY WHILE ON MULTISELL...

 

So... i added 1 more Custom Weapon...

What i got was again 1 Item... not a second... just the first with the same Black Icons...

 

Then i decided to put a default item inside the multisell and after that my custom item...

What i got... is showing below...

 

t359834_Shot00015.jpg

 

Now what i have inside my multisell file is :

 

<?xml version='1.0' encoding='utf-8'?>

<!-- desc -->

<list>

  <!-- desc 1 -->

 

  <item id="1">

    <production id="59" count="1" />

    <ingredient id="57" count="150000000" />

</item>

  <item id="2">

    <production id="11113" count="1" />

    <ingredient id="57" count="150000000" />

  </item>

</list>

 

I hope i helped... inform me by repling if your problem solved...

Using L2jFree 2741

  • 0
Posted

Did what i wrote helped you?

Is everything allright now?

 

As far ar the programs are concerned...

They are not always reliable... i prefer using my own thoughts / programs / hands to make what i want...

In addition... Guides from other people help me to make my thoughts wider and go forward...

 

So... can you upload an image to see what you did?

Plus... did you restart your server?

  • 0
Posted

i wrote simple multisell as u like that

 

<?xml version='1.0' encoding='utf-8'?>

<!-- desc -->

<list>

  <!-- desc 1 -->

 

  <item id="1">

    <production id="9713" count="1" />

    <ingredient id="57" count="150000000" />

  </item>

  <item id="2">

    <production id="9714" count="1" />

    <ingredient id="57" count="150000000" />

  </item>

</list>

 

save that + restart

and

still back square just items needed to buy are changed :(

  • 0
Posted

btw when i add this item to normal shop for adena all is fine icon description etc but i want do this in multisell coz ppl need to buy it for gb and aa

  • 0
Posted

ok...i can see that you didn't get it :p

Inside the multisell... write everything is below with red color!

Delete everything Else !!!

 

<?xml version='1.0' encoding='utf-8'?>

<!-- desc -->

<list>

 <!-- desc 1 -->

 

  <item id="1">

   <production id="59" count="1" />

   <ingredient id="57" count="150" />

  </item>

 

  <item id="2">

   <production id="9713" count="1" />

   <ingredient id="57" count="150" />

  </item>

 

  <item id="3">

   <production id="9714" count="1" />

   <ingredient id="57" count="150" />

  </item>

</list>

 

The problem is that when we add a custom item, the multisell trader somehow stuck.

I don't know yet why this is happening but if you put a Default by Server Item on start,

the multisell & the trader runs fine.

 

Reply with what you now have...

Restart your server...

And put an image...

  • 0
Posted

So... since the XML file is right...

Something is going on with the SQL and the weapongrp.dat...

 

What item is this?

Who is it's publisher?

Where did you find it?

Is it for the serverpack that you use? maybe it is for another one?

 

Waiting for your reply...

  • 0
Posted

its fire weapon i found it here on forum its loading to database without problems all in game are fine textures icons desriptions all fine but in that fucking multisell is wrong :/

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Thanks! Will make this happen first before going forward with 20-40 leveling!    No I didn't, I'm just focused on improving this with the time I have 😄 Thanks this will work perfectly! x5 speedup already for a 2nd test after the route was created by one bot.  This will is a huge improvement! 
    • L2 Runestone Interlude C6 · 5x · Open since 10 August 2026 · No wipe, ever l2runestone.com · Discord Most servers die the same way. They sell power, the market dries up, and the people who actually play leave. This one is built not to do that, and everything below is the actual configuration rather than a wishlist.   Rates Experience 5x · Skill points 5x Party experience and SP 6x Drop 5x · Spoil 5x · Quest reward 5x Adena 7x Raid boss, Grand boss and epic jewels: 1x, untouched Special herbs 1x Adena sits above item drop on purpose, so shots stay affordable without flooding the economy. Epics are deliberately not multiplied: the strongest gear in the game should be the hardest to hold.   Enchant Safe to +3 (+4 full body). +1 per scroll, and a failed scroll destroys the item. Scrolls are not sold by any NPC.   Normal Blessed Crystal +4 96% 97% 98% +6 88% 91% 94% +8 80% 85% 90% +10 72% 79% 86% +12 64% 73% 82% +15 52% 64% 76%     Not retail 66% flat. It is gentler than retail early and harsher late, which is a choice, not an accident. Max +15 weapons and armor, +12 jewellery.   What is not here No autofarm. No command, no macro engine, nothing plays for you. Adena auto-loots; items do not. No gear above D grade from NPCs. Starter equipment is sold as it is at retail. Everything from C grade up drops, is crafted, or is traded between players. The dwarf is the heart of the economy, not a side character. Nothing that matters for sale. Power is never purchasable. Convenience and cosmetics are the only things that will ever be. No wipe. Ever. If a bug is found we fix the bug and remove what it produced, instead of resetting the world because that is easier.   Retail where it counts Pure retail class balance. Casts keep a real interrupt window, crowd control never exceeds 90% Olympiad weekly, starting 18:00, six hour competition period Sieges and epic bosses on retail mechanics Buff slots 24 · Subclass to 81 · First and second class change at NPC, third class is earned Offline trade and craft, including in peace zones, restored across restarts   Technical The client is patched by one byte to protocol 748, so a client that has not been through our launcher is refused at the door Full geodata, 163 regions, with pathfinding enabled. No walking through walls, no mobs pulled through geometry Anti-bot with an in-game check, and anti-advertising covering chat, whispers, private store titles and character names InnoDB with binary logging, verified daily backups kept in two places, and a weekly restore test that actually restores   Honest part It opened on 10 August 2026 and it is small. There is no countdown, no launch event, no fake population counter, and nobody is going to hand you gear. If you log in tonight you will find a quiet world. That is the trade: you are early, and everything you build from here stays yours.   Getting in You need a Lineage II Interlude (Chronicle 6) client already on your PC. The launcher downloads and repairs the system folder on its own and verifies every file before the game starts; it touches nothing else and will not patch Gracia or later. Launcher and account: l2runestone.com Discord: discord.gg/NJDeffApmc  
    • Although I don't know how to use it, thank you for sharing
    • Did you try run as extender to any version where Source no needed? Coz not everyone use Mobius 😃
    • Very nice progress. At some point you will need the bots to travel long distances. Geodata and A* path finding on it won't be suitable. They will exhaust budget and memory/cpu. I think the human bot was hitting this ceiling that's why it couldn't find the bridge. aCis has recently made a low granularity geo Pathfinder that can help.  One approach I did successfully and you can do is to replace geodata with 3D nav mesh for bots and use the Detour algorithm for pathfinding. This will give you very cheap long distance path finding. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..