Jump to content
  • 0

Active click Custom Soulshot


Question

Posted (edited)

Someone explains to me, why can't I activate the item-custom? I want to activate it with the right click and it doesn't work for me, I already changed everything, but it doesn't work, any reason?Someone explains to me, why can't I activate the item-custom? I want to activate it with the right click and it doesn't work for me, I already changed everything, but it doesn't work, any reason?

Skill

    <skill id="9007" levels="1" name="Soulshot: S Grade">
        <table name="#multiplier">2.0</table>
        <!-- wtf what is it?-->
        <set name="target" val="TARGET_SELF"/>
        <set name="element" val="5"/>
        <set name="skillType" val="SOULSHOT"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="-1"/>
        <set name="effectRange" val="-1"/>
        <set name="magicLvl" val="1"/>
        <set name="itemConsumeId" val="14998"/> <!-- Soulshot: S-grade -->
        <set name="itemConsumeCount" val="1"/>
    </skill>

item.

    <item id="14998" type="EtcItem" name="Soulshot: S-grade">
        <!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon. -->
        <set name="crystallizable" val="false"/>
        <set name="item_type" val="shot"/>
        <set name="weight" val="2"/>
        <set name="consume_type" val="stackable"/>
        <set name="crystal_type" val="s"/>
        <set name="duration" val="-1"/>
        <set name="price" val="100"/>
        <set name="crystal_count" val="0"/>
        <set name="sellable" val="true"/>
        <set name="dropable" val="true"/>
        <set name="destroyable" val="true"/>
        <set name="tradeable" val="true"/>
    </item>

useitem.java

    
    private static final List<Integer> SHOT_IDS = new ArrayList<>();
    static
    {
        SHOT_IDS.add(5789);
        SHOT_IDS.add(1835);
        SHOT_IDS.add(1463);
        SHOT_IDS.add(1464);
        SHOT_IDS.add(1465);
        SHOT_IDS.add(1466);
        SHOT_IDS.add(1467);
        SHOT_IDS.add(5790);
        SHOT_IDS.add(2509);
        SHOT_IDS.add(2510);
        SHOT_IDS.add(2511);
        SHOT_IDS.add(2512);
        SHOT_IDS.add(2513);
        SHOT_IDS.add(2514);
        SHOT_IDS.add(3947);
        SHOT_IDS.add(3948);
        SHOT_IDS.add(3949);
        SHOT_IDS.add(3950);
        SHOT_IDS.add(3951);
        SHOT_IDS.add(3952);
        SHOT_IDS.add(14998);  // custom    
    }
    
    @Override
    protected void readImpl()


soulshot.java

public class SoulShots implements IItemHandler
{
    // All the item IDs that this handler knows.
    private static final int[] ITEM_IDS =
    {
        5789,
        1835,
        1463,
        1464,
        1465,
        1466,
        1467,
        14998

    };
    private static final int[] SKILL_IDS =
    {
        2039,
        2150,
        2151,
        2152,
        2153,
        2154,
        9007
    };
    
    @Override
    public void useItem(Playable playable, ItemInstance item)
    {
        if (!(playable instanceof PlayerInstance))
// Check for correct grade
        final int weaponGrade = weaponItem.getCrystalType();
        if (((weaponGrade == Item.CRYSTAL_NONE) && (itemId != 5789) && (itemId != 1835)) || ((weaponGrade == Item.CRYSTAL_D) && (itemId != 1463)) || ((weaponGrade == Item.CRYSTAL_C) && (itemId != 1464)) || ((weaponGrade == Item.CRYSTAL_B) && (itemId != 1465)) || ((weaponGrade == Item.CRYSTAL_A) && (itemId != 1466)) || ((weaponGrade == Item.CRYSTAL_S) && (itemId != 1467) && (itemId != 14998)))
        {
        


resquestautosoulshot.java

    
    private static final List<Integer> SHOT_IDS = new ArrayList<>();
    static
    {
        SHOT_IDS.add(5789);
        SHOT_IDS.add(1835);
        SHOT_IDS.add(1463);
        SHOT_IDS.add(1464);
        SHOT_IDS.add(1465);
        SHOT_IDS.add(1466);
        SHOT_IDS.add(1467);
        SHOT_IDS.add(5790);
        SHOT_IDS.add(2509);
        SHOT_IDS.add(2510);
        SHOT_IDS.add(2511);
        SHOT_IDS.add(2512);
        SHOT_IDS.add(2513);
        SHOT_IDS.add(2514);
        SHOT_IDS.add(3947);
        SHOT_IDS.add(3948);
        SHOT_IDS.add(3949);
        SHOT_IDS.add(3950);
        SHOT_IDS.add(3951);
        SHOT_IDS.add(3952);
        SHOT_IDS.add(14998);        
    }
    
    @Override
    protected void readImpl()

 

any solution?

Edited by Vision

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock