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Active click Custom Soulshot


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Posted (edited)

Someone explains to me, why can't I activate the item-custom? I want to activate it with the right click and it doesn't work for me, I already changed everything, but it doesn't work, any reason?Someone explains to me, why can't I activate the item-custom? I want to activate it with the right click and it doesn't work for me, I already changed everything, but it doesn't work, any reason?

Skill

    <skill id="9007" levels="1" name="Soulshot: S Grade">
        <table name="#multiplier">2.0</table>
        <!-- wtf what is it?-->
        <set name="target" val="TARGET_SELF"/>
        <set name="element" val="5"/>
        <set name="skillType" val="SOULSHOT"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="-1"/>
        <set name="effectRange" val="-1"/>
        <set name="magicLvl" val="1"/>
        <set name="itemConsumeId" val="14998"/> <!-- Soulshot: S-grade -->
        <set name="itemConsumeCount" val="1"/>
    </skill>

item.

    <item id="14998" type="EtcItem" name="Soulshot: S-grade">
        <!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon. -->
        <set name="crystallizable" val="false"/>
        <set name="item_type" val="shot"/>
        <set name="weight" val="2"/>
        <set name="consume_type" val="stackable"/>
        <set name="crystal_type" val="s"/>
        <set name="duration" val="-1"/>
        <set name="price" val="100"/>
        <set name="crystal_count" val="0"/>
        <set name="sellable" val="true"/>
        <set name="dropable" val="true"/>
        <set name="destroyable" val="true"/>
        <set name="tradeable" val="true"/>
    </item>

useitem.java

    
    private static final List<Integer> SHOT_IDS = new ArrayList<>();
    static
    {
        SHOT_IDS.add(5789);
        SHOT_IDS.add(1835);
        SHOT_IDS.add(1463);
        SHOT_IDS.add(1464);
        SHOT_IDS.add(1465);
        SHOT_IDS.add(1466);
        SHOT_IDS.add(1467);
        SHOT_IDS.add(5790);
        SHOT_IDS.add(2509);
        SHOT_IDS.add(2510);
        SHOT_IDS.add(2511);
        SHOT_IDS.add(2512);
        SHOT_IDS.add(2513);
        SHOT_IDS.add(2514);
        SHOT_IDS.add(3947);
        SHOT_IDS.add(3948);
        SHOT_IDS.add(3949);
        SHOT_IDS.add(3950);
        SHOT_IDS.add(3951);
        SHOT_IDS.add(3952);
        SHOT_IDS.add(14998);  // custom    
    }
    
    @Override
    protected void readImpl()


soulshot.java

public class SoulShots implements IItemHandler
{
    // All the item IDs that this handler knows.
    private static final int[] ITEM_IDS =
    {
        5789,
        1835,
        1463,
        1464,
        1465,
        1466,
        1467,
        14998

    };
    private static final int[] SKILL_IDS =
    {
        2039,
        2150,
        2151,
        2152,
        2153,
        2154,
        9007
    };
    
    @Override
    public void useItem(Playable playable, ItemInstance item)
    {
        if (!(playable instanceof PlayerInstance))
// Check for correct grade
        final int weaponGrade = weaponItem.getCrystalType();
        if (((weaponGrade == Item.CRYSTAL_NONE) && (itemId != 5789) && (itemId != 1835)) || ((weaponGrade == Item.CRYSTAL_D) && (itemId != 1463)) || ((weaponGrade == Item.CRYSTAL_C) && (itemId != 1464)) || ((weaponGrade == Item.CRYSTAL_B) && (itemId != 1465)) || ((weaponGrade == Item.CRYSTAL_A) && (itemId != 1466)) || ((weaponGrade == Item.CRYSTAL_S) && (itemId != 1467) && (itemId != 14998)))
        {
        


resquestautosoulshot.java

    
    private static final List<Integer> SHOT_IDS = new ArrayList<>();
    static
    {
        SHOT_IDS.add(5789);
        SHOT_IDS.add(1835);
        SHOT_IDS.add(1463);
        SHOT_IDS.add(1464);
        SHOT_IDS.add(1465);
        SHOT_IDS.add(1466);
        SHOT_IDS.add(1467);
        SHOT_IDS.add(5790);
        SHOT_IDS.add(2509);
        SHOT_IDS.add(2510);
        SHOT_IDS.add(2511);
        SHOT_IDS.add(2512);
        SHOT_IDS.add(2513);
        SHOT_IDS.add(2514);
        SHOT_IDS.add(3947);
        SHOT_IDS.add(3948);
        SHOT_IDS.add(3949);
        SHOT_IDS.add(3950);
        SHOT_IDS.add(3951);
        SHOT_IDS.add(3952);
        SHOT_IDS.add(14998);        
    }
    
    @Override
    protected void readImpl()

 

any solution?

Edited by Vision

1 answer to this question

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