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Posted

  they want open.....

 

 <door id="16130009" type="DT_StaticMesh" level="1" name="StaticMesh'FirstArenabydeMEV.Aden_caslte_door01'">
        <position x="-116653.2" y="-149559.56" z="-2154.0" />
        <coordinates>
            <loc x="-83.40625" y="64.65625" z="-117.27344" />
            <loc x="-7.320313" y="-14.015625" z="-117.27344" />
            <loc x="14.359375" y="6.296875" z="-117.27344" />            
            <loc x="-61.046875" y="86.40625" z="-117.27344" />
        </coordinates>
    </door>        

Posted

here is the specs of that door

 

class Mover14 extends Emitter;

defaultproperties
{
    RangeDelta=(X=-83.40625,Y=64.65625,Z=-117.27344)
    RangeDelta[1]=(X=-7.320313,Y=-14.015625,Z=-117.27344)
    RangeDelta[2]=(X=14.359375,Y=6.296875,Z=-117.27344)
    RangeDelta[3]=(X=-61.046875,Y=86.40625,Z=-117.27344)
    KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
    BasePos=(X=-116653.2,Y=-149559.56,Z=-2154.0)
    BaseRot=(Pitch=0,Yaw=-8392,Roll=0)
    DrawType=DT_StaticMesh
    bNeedPostSpawnProcess=false
    L2ServerObjectRealID=16130009
    L2ServerObjectID=9
    StaticMesh=StaticMesh'FirstArenabydeMEV.Aden_caslte_door01'
    bDynamicActorFilterState=true
    Level=LevelInfo0
    Tag="Mover"
    Region=(Zone=ZoneInfo0,iLeaf=2,ZoneNumber=1)
    PhysicsVolume=DefaultPhysicsVolume13
    Location=(X=-116653.2,Y=-149559.56,Z=-2154.0)
    Rotation=(Pitch=0,Yaw=-8392,Roll=0)
    StaticMeshInstance=StaticMeshInstance658
    DrawScale=0.55
    DrawScale3D=(X=1.0,Y=1.0,Z=0.8)
    SwayRotationOrig=(Pitch=0,Yaw=-8392,Roll=0)
    ColLocation=(X=-116653.2,Y=-149559.56,Z=-2154.0)
    TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
}

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