Ionian Posted November 11, 2019 Posted November 11, 2019 they want open..... <door id="16130009" type="DT_StaticMesh" level="1" name="StaticMesh'FirstArenabydeMEV.Aden_caslte_door01'"> <position x="-116653.2" y="-149559.56" z="-2154.0" /> <coordinates> <loc x="-83.40625" y="64.65625" z="-117.27344" /> <loc x="-7.320313" y="-14.015625" z="-117.27344" /> <loc x="14.359375" y="6.296875" z="-117.27344" /> <loc x="-61.046875" y="86.40625" z="-117.27344" /> </coordinates> </door> Quote
Ionian Posted November 11, 2019 Author Posted November 11, 2019 here is the specs of that door class Mover14 extends Emitter; defaultproperties { RangeDelta=(X=-83.40625,Y=64.65625,Z=-117.27344) RangeDelta[1]=(X=-7.320313,Y=-14.015625,Z=-117.27344) RangeDelta[2]=(X=14.359375,Y=6.296875,Z=-117.27344) RangeDelta[3]=(X=-61.046875,Y=86.40625,Z=-117.27344) KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0) BasePos=(X=-116653.2,Y=-149559.56,Z=-2154.0) BaseRot=(Pitch=0,Yaw=-8392,Roll=0) DrawType=DT_StaticMesh bNeedPostSpawnProcess=false L2ServerObjectRealID=16130009 L2ServerObjectID=9 StaticMesh=StaticMesh'FirstArenabydeMEV.Aden_caslte_door01' bDynamicActorFilterState=true Level=LevelInfo0 Tag="Mover" Region=(Zone=ZoneInfo0,iLeaf=2,ZoneNumber=1) PhysicsVolume=DefaultPhysicsVolume13 Location=(X=-116653.2,Y=-149559.56,Z=-2154.0) Rotation=(Pitch=0,Yaw=-8392,Roll=0) StaticMeshInstance=StaticMeshInstance658 DrawScale=0.55 DrawScale3D=(X=1.0,Y=1.0,Z=0.8) SwayRotationOrig=(Pitch=0,Yaw=-8392,Roll=0) ColLocation=(X=-116653.2,Y=-149559.56,Z=-2154.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) } Quote
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