Jump to content

Recommended Posts

Posted (edited)

logo400.png

Ravage x15

2019.11.15 20:00


Rates: Exp: 15x
Estilo de servidor:Normal con certificaciones.
Sp: 15x
Adena: 15x
Spoil: 12x
Cronica: H5
Blue Spoil: Activado
Craft Foundation: 2%
Forgotens Scrolls: Automaticos
Quest Drop: 1-3
Quest Reward: 1x
Safe Enchant: +4
Full Armor: +4
Max Enchant: +12
Max Enchant despues de los 15 dias: +16
Hellbound: Ajustable por el staff.
Normal Scroll Chance: 50% fijo.
Blessed Scroll Chance: 60%,55%,52%,50%,46%,42%,40%
Chance elemental stone: 40%
Chance Crystal Stone 35%
Slot de buff: 24 slots + 4 divine
Dances: 12 slots
Triggers Slots: 8
Cantidad de clientes por PC: 4  + Offline Stores/Buffers (ilimitados estos ultimos)
Weigth Limit: x10
Manor: x6
Potas de Maná habilitadas, curan 1000 con delay de 10 segundos.


*Gm-Shop en community Alt +B.
*Acadamy Search en el communty. Nuevo
*Sell Buff Store. (Solo poner a vender en las zonas y se cerrara el cliente)
*Zonas de buff store: Giran bajo la iglesia en ambas esquinas + Aden + Hunter Nuevo
*Buffer con Scheme en community pre configurado.
*Sistema de Archivements con Fama de premio + rewards . Nuevo
*Todos los eventos ahora son cada 2 horas con el fin de prevenir un full farmeo de eventos cada 1hs. Nuevo
*.findparty para buscar y armar party globalmente.
*Ctrl +Click para elementar.
*Champions mob chance 10% .
*Champion min lvl 20. Nuevo
*Champion max lvl 76 Nuevo
*Cloak slot liberado.
*Clan leave penalty 6 hs.
*Knoriks y Mobs LoA son inmunes a : Lethal, parálisis, fear.
*Ctrl + Click Potions
*Quest de LOA - cada 24 horas contando desde su muerte.
*Freya Hard (Solamente con drop vorpal a partir de la primera semana y al dia numero 12 se activara lo elegia, para poder fomentar etapas de cada equipo en el servidor.)
* Zona Vorpal: Comenzara siendo una zona LOW y con el pasar del tiempo y evolucion del comercio se incrementaran los chances.
*Quest de items vorpal, a partir del dia domingo saldran los boss de loa.
*Frintezza: Se manejara similar a vorpal, tendra un buen drop bosteado de items vesper pero lo que es vorpal, durante la primer semana sera disminuido. No limitaremos ni las entradas a frinteza ni tampoco se bloqueara, solamente se manejara el rate de dicha instancia.
*Freya Easy: Quedara normal.
*SOA: Se nerfeara en cuanto adena, en cuanto a todo lo demas, quedara habilitada desde el open del servidor.
*Hellbound: El staff manejara los stages de hellbound segun el avance - comercio del servidor. Nuevo
*LOA-DV: Los moobs se pondran como son de manera oficial con agro y en sus grupos respectivos de spawns.
*Evento PvP Global con kill rewards personalizado. Nuevo
*Premios para los healers y classes supports en eventos por asist´s
*Queen Ant Core y Orfen poseen un sistema de daño en modo SCREEN arriba de la pantalla borde izquierdo que marcara cuanto dmg se lleva realizado.
*Las zonas mas importantes tienen un contador de usuarios online en modo screen.
*Las vote coin durante los primeros 2 dias, seran NO tradeables.
*Cancellation: Retail 2-3 buff random.
*Donaciones Automaticas con comandos respectivos para cada una de ellas

 


http://www.lineage2ravage.com

Edited by jabo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello guys i was wondering , how all new servers are having interlude files with classic client developed how they want i mean l2reborn , l2 ovc ,l2 dex , l2 flauron etc has interlude files with classic client  where they found this client or where to buy who is making those clients i have interlude files already developed i need to addapt classic client to interlude files  but with not all theses extra skills items etc   
    • I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..