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Posted

re man afto kanei to eclipse pernei ta arxeia kai ta katevazei ola mazi kai kanei compile. An deis kapou edw exei kai guide kiolas pos na to kaneis ;)

lipon afti ti stigmi katevaze to eclipse....

meta ti kanw???still looking for guide p tha ton vro tnx!

Posted

otan les einai etimo?? koita an thes kati na patas dio koumpia kai telos pare to killer_007 sto oneo pack exoume ksana doulepsei tous kodikes kai pia dn exoume kamia sxesi me tous codikes java tis L2Joff kai free so min m les gia etimi doulia ..Ola sto piato t thelete ... 4 pragmata prepei na kaneis gia na anoixeis min m les na sta dinw kai auta etima .... An diathesis ligotero apo 5 lepta apo tin zwi sou eisai etimos

Posted

Ok re man min to theteis etsi apla dn kserw kai pola pragmata gia server set up kai giafto rotisa ok

ama exeis kanena guide na m doseis tha to ektimousa....h telos panton kapies odigies gia na kanw set up ton server

Posted

koita an kai amesa dn mporw na poli botihisw tha psaxw ena guide kai tha prospathisw na se helparw kai gw prosopika kaneme conntact sto turniquterose@hotmail.com kai tha sou pw ta basika

Posted

spawn123 soz dn to ida pio noris tespa :) an einai apla traba sta xml kai ekei pou leei PASSIVE kanto ACTIVE kai ena restart to server ;) aliws pare to deutero link apo to post m sto english section sto oneo dev pack ;)

Posted

Ekana download to rev 560 kai ta skills einai akoma sta passive, ektos apo merika sto 1400-1499 pou einai active.Twra oso giayto pou eipes na ta kanw edit apo passive se active, de xerw pia akrivws einai ta passive gia na ta afisw etsi k pia na alaxw..Se sena leitourgoun kanonika?

Posted

Ekana download to rev 560 kai ta skills einai akoma sta passive, ektos apo merika sto 1400-1499 pou einai active.Twra oso giayto pou eipes na ta kanw edit apo passive se active, de xerw pia akrivws einai ta passive gia na ta afisw etsi k pia na alaxw..Se sena leitourgoun kanonika?

re si taxei passive epidi den einai teliomena/testarismena parola ayta mporeis na to allakseis opos eipe se active kanontas DIKA sou modifications sta skills. Gia na deis ta nea skills pare re skillname.dat apo Interlude kai desta.

P.s to knighthood einai passive :P

Posted

Ekana download to rev 560 kai ta skills einai akoma sta passive, ektos apo merika sto 1400-1499 pou einai active.Twra oso giayto pou eipes na ta kanw edit apo passive se active, de xerw pia akrivws einai ta passive gia na ta afisw etsi k pia na alaxw..Se sena leitourgoun kanonika?

 

re des tin trac mas.Den eine etima 8eloun mia pdate sta xml kai tha eine.Ama thes mporeis na perimeneis alios pigene sta xmls kai vale apo passive se active

Den eine diskolo

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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