alexlok0 Posted June 23, 2019 Posted June 23, 2019 Is there any scritpt or some configuration to leave the dwarf with the adrenaline in pastures so that it removes recc of helmet dc and boots dc? feeding x2 and x4 to the buffaloes? Quote
fAkeN Posted June 24, 2019 Posted June 24, 2019 18 hours ago, alexlok0 said: Is there any scritpt or some configuration to leave the dwarf with the adrenaline in pastures so that it removes recc of helmet dc and boots dc? feeding x2 and x4 to the buffaloes? procedure growing_up; begin while not user.dead do begin if User.Target.ID = (21470) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21476) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21478) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21481) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21484) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21486) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21477) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21478) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21479) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21480) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21482) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21472) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21473) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21474) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21475) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21470) then Engine.UseItem(6644); delay(50); if User.Target.ID = (21483) then Engine.UseItem(6644); delay(50); end; end; begin Script.NewThread(@growing_up); end. 1 Quote
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