kalispera exw l2j umbrella hellbound , kai exw ena megalo provlima , sto inventory uparxei mono ena +65535 oplaki no grade kai ena gaiters kai oti kai na parw dn to dixnei ti einai auto??
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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k0nan
kalispera exw l2j umbrella hellbound , kai exw ena megalo provlima , sto inventory uparxei mono ena +65535 oplaki no grade kai ena gaiters kai oti kai na parw dn to dixnei ti einai auto??
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