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Rebirth reset system


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geia sas paidia kserei kaneis pws mporw na kanw to rebirth manager tou trance na mporei na sou kanei reset rebirth dld

na pataw reset rebirth kai na mou vgazei ta eidi rebirth pou exw kai na dinei 3 book of rebirth

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

/**
 * Rebirth Manager
 * @author Trance
 * @skype chr.trance
 */
public final class L2RebirthInstance extends L2NpcInstance
{
    private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
    
    public L2RebirthInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
        if (command.startsWith("performRebirth"))
        {
            // Maximum rebirth count. Return the player's current Rebirth Level.
            int currBirth = getRebirthLevel(player);
            if (currBirth >= Config.REBIRTH_MAX)
            {
                // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/gold/rebirth-max.htm");
                player.sendPacket(html);
                return;
            }
            
            // Level requirement for a rebirth.
            if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
            {
                // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
                NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
                html.setFile("data/html/gold/rebirth-level.htm");
                player.sendPacket(html);
                return;
            }
            
            int itemId = 0;
            int itemCount = 0;
            int loopBirth = 0;
            for (String readItems : Config.REBIRTH_ITEMS)
            {
                String[] currItem = readItems.split(",");
                if (loopBirth == currBirth)
                {
                    itemId = Integer.parseInt(currItem[0]);
                    itemCount = Integer.parseInt(currItem[1]);
                    break;
                }
                loopBirth++;
            }
            
            // Rewards the player with an item.
            rebirthItemReward(player, itemId, itemCount);
            
            // Check and see if its the player's first rebirth calling.
            boolean firstBirth = currBirth == 0;
            
            // Player meets requirements and starts Rebirth process.
            rebirthRequirements(player, (currBirth + 1), firstBirth);
        }
        else
            super.onBypassFeedback(player, command);
    }
    
    @Override
    public void showChatWindow(L2PcInstance player)
    {
        // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
        NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
        
        // Html contents.
        html.setFile("data/html/gold/rebirth.htm");
        html.replace("%objectId%", getObjectId());
        html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
        
        // Send a packet to the L2PcInstance.
        player.sendPacket(html);
        
        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
        player.sendPacket(ActionFailed.STATIC_PACKET);
    }
    
    /**
     * Physically rewards player and resets status to nothing.
     *
     * @param player the player
     * @param newBirthCount the new birth count
     * @param firstBirth the first birth
     */
    public void rebirthRequirements(L2PcInstance player, int newBirthCount, boolean firstBirth)
    {
        try
        {
            // Delevel.
            player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
            
            // Back to the first class.
            player.setClassId(player.getClassId().getFirstClass().getId());
            
            // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
            player.broadcastStatusUpdate();
            
            // Broadcast informations from a user to himself and his knownlist.
            player.broadcastUserInfo();
            
            // Remove the player's current skills.
            for (L2Skill skill : player.getAllSkills())
                player.removeSkill(skill);
            
            // Give all available skills to the player.
            player.giveAvailableSkills();
            
            // Update L2PcInstance stats in the characters table of the database.
            player.store();
            
            if (firstBirth)
                // Stores the player's information in the DB.
                storePlayerBirth(player);
            else
                // Updates the player's information in the DB.
                updatePlayerBirth(player, newBirthCount);
            
            // Send a Server->Client NpcHtmlMessage containing the text of the L2Npc to the L2PcInstance
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            
            // Html contents.
            html.setFile("data/html/gold/rebirth-successfully.htm");
            html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
            
            // Send a packet to the L2PcInstance.
            player.sendPacket(html);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
    
    /**
     * Rewards the player with an item.
     *
     * @param player the player
     * @param itemId : Identifier of the item.
     * @param itemCount : Quantity of items to add.
     */
    public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
    {
        // Incorrect amount.
        if (itemCount <= 0)
            return;
        
        final L2ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
        if (item == null)
            return;
        
        // Send message to the client.
        SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
        smsg.addItemName(itemId);
        player.sendPacket(smsg);
        
        // Send status update packet.
        StatusUpdate su = new StatusUpdate(player);
        su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
        player.sendPacket(su);
    }
    
    /**
     * Return the player's current Rebirth Level.
     *
     * @param player the player
     * @return the rebirth level
     */
    public static int getRebirthLevel(L2PcInstance player)
    {
        int playerId = player.getObjectId();
        if (_rebirthInfo.get(playerId) == null)
            loadRebirthInfo(player);
        
        return _rebirthInfo.get(playerId);
    }
    
    /**
     * Database caller to retrieve player's current Rebirth Level.
     *
     * @param player the player
     */
    public static void loadRebirthInfo(L2PcInstance player)
    {
        int playerId = player.getObjectId();
        int rebirthCount = 0;
        
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            ResultSet rset;
            PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
            statement.setInt(1, playerId);
            rset = statement.executeQuery();
            
            while (rset.next())
            {
                rebirthCount = rset.getInt("rebirthCount");
            }
            
            rset.close();
            statement.close();
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
        
        _rebirthInfo.put(playerId, rebirthCount);
    }
    
    /**
     * Stores the player's information in the DB.
     *
     * @param player the player
     */
    public static void storePlayerBirth(L2PcInstance player)
    {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
            statement.setInt(1, player.getObjectId());
            statement.execute();
            
            _rebirthInfo.put(player.getObjectId(), 1);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
    
    /**
     * Updates the player's information in the DB.
     *
     * @param player the player
     * @param newRebirthCount the new rebirth count
     */
    public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
    {
        int playerId = player.getObjectId();
        
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
        {
            PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
            statement.setInt(1, newRebirthCount);
            statement.setInt(2, playerId);
            statement.execute();
            
            _rebirthInfo.put(playerId, newRebirthCount);
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}

1 answer to this question

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Posted

Ftia3e ena method pou na kanei clean to database tou char kai na tou kanei remove kai refresh ta skill pou exei parei
kai meta vale player.getInventory().addItem() gia ta books pou 8eleis na tou dwseis piso.

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