Jump to content
  • 0

My script refuses to spawn the NPC. pls help!


Question

Posted (edited)

I have a problem. They just refuse to spawn automatically...


"INFO Spawning phantom Takeshi[268484832] through spawner. Cur/Max 0/35000"

Could someone tell me what's wrong? I think the problem is on row 540. It calls _loc but this location hasnt been set nor linked to an outside source... i think.

Here is the script:

Spoiler

package wp.gameserver.model;

import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.ScheduledFuture;

import org.apache.log4j.Logger;

import com.google.common.io.Files;

import wp.commons.util.Rnd;
import wp.gameserver.Config;
import wp.gameserver.ThreadPoolManager;
import wp.gameserver.ai.PhantomPlayerAI;
import wp.gameserver.dao.CharacterDAO;
import wp.gameserver.dao.PhantomsDAO;
import wp.gameserver.data.xml.holder.PhantomTemplateData;
import wp.gameserver.data.xml.holder.SkillAcquireHolder;
import wp.gameserver.instancemanager.CursedWeaponsManager;
import wp.gameserver.model.base.AcquireType;
import wp.gameserver.model.base.ClassId;
import wp.gameserver.model.base.Experience;
import wp.gameserver.model.base.InvisibleType;
import wp.gameserver.model.base.RestartType;
import wp.gameserver.model.entity.L2Event;
import wp.gameserver.model.items.ItemInstance;
import wp.gameserver.model.phantom.PhantomTemplate;
import wp.gameserver.tables.SkillTable;
import wp.gameserver.templates.item.CreateItem;
import wp.gameserver.templates.item.ItemTemplate;
import wp.gameserver.utils.Location;
import wp.gameserver.utils.Util;

public class PhantomPlayers
{
	private static final Logger _log = Logger.getLogger(PhantomPlayers.class.getName());
	private static List<Integer> _phantoms;
	private static List<String> _phantomNames;
	private static List<PhantomSpawner> _phantomSpawners;
	
	public static void init()
	{
		_log.info("Loading phantom players...");
		
		try
		{
			File file = Config.findNonCustomResource("config/phantom/player_names.txt");
			_phantomNames = Files.readLines(file, StandardCharsets.UTF_8);
		}
		catch (IOException e)
		{
			_log.warn("PhantomPlayers: Unable to load phantom player names.", e);
			_phantomNames = Collections.emptyList();
		}
		
		_phantoms = new ArrayList<>(PhantomsDAO.getInstance().selectAll().keySet());
		_phantomSpawners = new ArrayList<>();
		PhantomSpawner spawner = new PhantomSpawner();
		ThreadPoolManager.getInstance().execute(spawner);
		_phantomSpawners.add(spawner);
		
		_log.info("Loaded " + _phantoms.size() + " phantom players from database with a maximum of " + Config.PHANTOM_MAX_PLAYERS + " phantoms.");
		_log.info("Loaded " + _phantomNames.size() + " possible phantom names.");
		_log.info("Scheduled spawner with " + (Config.PHANTOM_SPAWN_DELAY / 1000) + " seconds delay.");
	}
	
	public static Player createNewPhantom()
	{
		if (_phantomNames == null)
		{
			return null;
		}
		
		for (int i = 0; i < 25; i++) // 25 tries to make a phantom player. Enough tries to avoid name duplicate and other stuff.
		{
			String name = Rnd.get(_phantomNames);
			Player player = createNewPhantom(name);
			if (player != null)
			{
				return player;
			}
		}
		
		return null;
	}
	
	public static Player createNewPhantom(String name)
	{
		return createNewPhantom(name, PhantomTemplateData.getInstance().getRandomTemplate());
	}
	
	public static Player createNewPhantom(String name, PhantomTemplate template)
	{
		boolean female = Rnd.nextBoolean();
		int hairStyle = Rnd.get(3);
		int hairColor = Rnd.get(3);
		int face = Rnd.get(3);
		return createNewPhantom(name, template, female, hairStyle, hairColor, face);
	}
	
	public static Player createNewPhantom(String name, PhantomTemplate template, boolean female, int hairStyle, int hairColor, int face)
	{
		try
		{
			if (!Util.isMatchingRegexp(name, Config.CNAME_TEMPLATE))
			{
				return null;
			}
			if ((CharacterDAO.getInstance().getObjectIdByName(name) > 0) || Util.contains(Config.FORBIDDEN_CHAR_NAMES, name))
			{
				return null;
			}
			
			if (template == null)
			{
				return null;
			}
			
			final ClassId classId = ClassId.VALUES[template.getClassId()];
			Player newChar = Player.create(classId.getId(), female ? 1 : 0, Config.PHANTOM_ACCOUNT, name, hairStyle, hairColor, face);
			if (newChar == null)
			{
				return null;
			}
			
			newChar.setCreateTime(System.currentTimeMillis());
			try
			{
				switch (classId.getLevel())
				{
					case 2:
						newChar.addExpAndSp(Experience.getExpForLevel(20), 835863);
						break;
					case 3:
						newChar.addExpAndSp(Experience.getExpForLevel(40), 15422930);
						break;
					case 4:
						newChar.addExpAndSp(Experience.getExpForLevel(76), 931275829);
						break;
				}
			}
			catch (ArrayIndexOutOfBoundsException | NullPointerException e)
			{
				_log.warn("PhantomPlayers: Failed to set appropreate level for classId " + classId, e);
			}
			
			Player.restoreCharSubClasses(newChar);
			
			if (Config.STARTING_ADENA > 0)
			{
				newChar.addAdena(Config.STARTING_ADENA);
			}
			
			if (Config.STARTING_LVL > newChar.getLevel())
			{
				newChar.addExpAndSp(Experience.LEVEL[Config.STARTING_LVL] - newChar.getExp(), 0, 0, 0, false, false);
			}
			
			if (Config.SPAWN_CHAR)
			{
				newChar.teleToLocation(Config.SPAWN_X, Config.SPAWN_Y, Config.SPAWN_Z);
			}
			else
			{
				newChar.setLoc(Rnd.get(newChar.getTemplate().getSpawnLocs()));
			}
			
			if (Config.CHAR_TITLE)
			{
				newChar.setTitle(Config.ADD_CHAR_TITLE);
			}
			else
			{
				newChar.setTitle("");
			}
			
			for (CreateItem i : newChar.getTemplate().getItems())
			{
				ItemInstance item = new ItemInstance(i.getItemId());
				newChar.getInventory().addItem(item);
				
				if (i.isEquipable() && item.isEquipable() && ((newChar.getActiveWeaponItem() == null) || (item.getTemplate().getType2() != ItemTemplate.TYPE2_WEAPON)))
				{
					newChar.getInventory().equipItem(item);
				}
			}
			
			if (Config.ALLOW_START_ITEMS)
			{
				if (classId.isMage())
				{
					for (int i = 0; i < Config.START_ITEMS_MAGE.length; i++)
					{
						ItemInstance item = new ItemInstance(Config.START_ITEMS_MAGE[i]);
						item.setCount(Config.START_ITEMS_MAGE_COUNT[i]);
						newChar.getInventory().addItem(item);
					}
					
					if (Config.BIND_NEWBIE_START_ITEMS_TO_CHAR)
					{
						for (int i = 0; i < Config.START_ITEMS_MAGE_BIND_TO_CHAR.length; i++)
						{
							ItemInstance item = new ItemInstance(Config.START_ITEMS_MAGE_BIND_TO_CHAR[i]);
							item.setCount(Config.START_ITEMS_MAGE_COUNT_BIND_TO_CHAR[i]);
							item.setCustomFlags(ItemInstance.FLAG_NO_CRYSTALLIZE | ItemInstance.FLAG_NO_TRADE | ItemInstance.FLAG_NO_TRANSFER | ItemInstance.FLAG_NO_DROP | ItemInstance.FLAG_NO_SELL);
							newChar.getInventory().addItem(item);
						}
					}
				}
				else
				{
					for (int i = 0; i < Config.START_ITEMS_FITHER.length; i++)
					{
						ItemInstance item = new ItemInstance(Config.START_ITEMS_FITHER[i]);
						item.setCount(Config.START_ITEMS_FITHER_COUNT[i]);
						newChar.getInventory().addItem(item);
					}
					
					if (Config.BIND_NEWBIE_START_ITEMS_TO_CHAR)
					{
						for (int i = 0; i < Config.START_ITEMS_FITHER_BIND_TO_CHAR.length; i++)
						{
							ItemInstance item = new ItemInstance(Config.START_ITEMS_FITHER_BIND_TO_CHAR[i]);
							item.setCount(Config.START_ITEMS_FITHER_COUNT_BIND_TO_CHAR[i]);
							item.setCustomFlags(ItemInstance.FLAG_NO_CRYSTALLIZE | ItemInstance.FLAG_NO_TRADE | ItemInstance.FLAG_NO_TRANSFER | ItemInstance.FLAG_NO_DROP | ItemInstance.FLAG_NO_SELL);
							newChar.getInventory().addItem(item);
						}
					}
				}
			}
			
			for (SkillLearn skill : SkillAcquireHolder.getInstance().getAvailableSkills(newChar, AcquireType.NORMAL))
			{
				newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
			}
			
			newChar.setCurrentHpMp(newChar.getMaxHp(), newChar.getMaxMp());
			newChar.setCurrentCp(0); // retail
			newChar.setOnlineStatus(true);
			
			newChar.store(true);
			newChar.getInventory().store();
			newChar.deleteMe();
			
			PhantomsDAO.getInstance().insert(newChar.getObjectId(), template);
			
			_phantoms.add(newChar.getObjectId());
			return newChar;
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		
		return null;
	}
	
	public static PhantomSpawner spawnPhantoms(int numSpawns, long delayInMilis, boolean generateNewPhantoms, Location loc)
	{
		PhantomSpawner spawner = new PhantomSpawner(numSpawns, delayInMilis, generateNewPhantoms).setLocation(loc);
		ThreadPoolManager.getInstance().execute(spawner);
		_phantomSpawners.add(spawner);
		return spawner;
	}
	
	/**
	 * Gets the next unspawned phantom.
	 * @return random free (unspawned) phantom object id or -1 if all are taken.
	 */
	private static int getUnspawnedPhantomObjId()
	{
		List<Integer> _unspawnedPhantoms = new ArrayList<>();
		_unspawnedPhantoms.addAll(_phantoms);
		
		for (Player player : L2ObjectsStorage.getAllPlayersForIterate())
		{
			if (_unspawnedPhantoms.contains(Integer.valueOf(player.getObjectId())))
			{
				_unspawnedPhantoms.remove(Integer.valueOf(player.getObjectId()));
			}
		}
		
		if (!_unspawnedPhantoms.isEmpty())
		{
			return Rnd.get(_unspawnedPhantoms);
		}
		
		return -1;
	}
	
	public static class PhantomSpawn implements Runnable
	{
		private final int _objId;
		private Location _loc;
		
		public PhantomSpawn()
		{
			_objId = getUnspawnedPhantomObjId();
		}
		
		public PhantomSpawn(int objId)
		{
			_objId = objId;
			_loc = null;
		}
		
		public PhantomSpawn setLocation(Location loc)
		{
			_loc = new Location(loc.getX() + Rnd.get(200), loc.getY() + Rnd.get(200), loc.getZ());
			return this;
		}
		
		@Override
		public void run()
		{
			
			Player player = World.getPlayer(_objId);
			if (player == null)
			{
				player = Player.restore(_objId);
			}
			if (player == null)
			{
				return;
			}
			
			player.setOfflineMode(false);
			player.setIsOnline(true);
			player.updateOnlineStatus();
			
			player.setOnlineStatus(true);
			player.setInvisibleType(InvisibleType.NONE);
			player.setNonAggroTime(Long.MAX_VALUE);
			player.spawnMe();
			
			player.setHero(Config.NEW_CHAR_IS_HERO);
			player.setNoble(Config.NEW_CHAR_IS_NOBLE);
			
			player.getListeners().onEnter();
			
			// Backup to set default name color every time on login.
			if ((player.getNameColor() != 0xFFFFFF) && ((player.getKarma() == 0) || (player.getRecomHave() == 0)) && !player.isGM())
			{
				player.setNameColor(0xFFFFFF);
			}
			
			if ((player.getTitleColor() != Player.DEFAULT_TITLE_COLOR) && !player.isGM())
			{
				player.setTitleColor(Player.DEFAULT_TITLE_COLOR);
			}
			
			// Restore after nocarrier title, title color.
			if (player.getVar("NoCarrierTitle") != null)
			{
				player.setTitle(player.getVar("NoCarrierTitle"));
				
				if (player.getVar("NoCarrierTitleColor") != null)
				{
					player.setTitleColor(Integer.parseInt(player.getVar("NoCarrierTitleColor")));
				}
				
				player.broadcastCharInfo();
				
				player.unsetVar("NoCarrierTitle");
				player.unsetVar("NoCarrierTitleColor");
			}
			
			if (player.isCursedWeaponEquipped())
			{
				CursedWeaponsManager.getInstance().showUsageTime(player, player.getCursedWeaponEquippedId());
			}
			
			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
			player.setCurrentCp(player.getMaxCp());
			
			player.setIsPhantom(true);
			
			if (player.getAI().isPhantomPlayerAI())
			{
				((PhantomPlayerAI) player.getAI()).startAITask();
			}
			
			if (L2Event.isParticipant(player))
			{
				L2Event.restorePlayerEventStatus(player);
			}
			
			player.setRunning();
			player.standUp();
			player.startTimers();
			
			player.broadcastCharInfo();
			player.setHeading(Rnd.get(65535));
			if (player.isDead())
			{
				player.teleToLocation(Location.getRestartLocation(player, RestartType.TO_VILLAGE));
				player.doRevive(100);
			}
			else
			{
				player.teleToLocation(_loc == null ? player.getLoc() : _loc);
			}
		}
	}
	
	/**
	 * Checks if the given player is in the world, then logs out when he is out of combat.
	 */
	private static class PhantomDespawn implements Runnable
	{
		private final int _objId;
		private final boolean _force;
		
		public PhantomDespawn(int objId, boolean force)
		{
			_objId = objId;
			_force = force;
		}
		
		@Override
		public void run()
		{
			Player phantom = L2ObjectsStorage.getPlayer(_objId);
			if (phantom == null)
			{
				return;
			}
			
			if (!_force)
			{
				// Continue when phantom is out of combat.
				if (phantom.isInCombat())
				{
					ThreadPoolManager.getInstance().schedule(this, 1000);
					return;
				}
				
				// When phantom is out of combat, stop moving.
				if (phantom.isMoving)
				{
					phantom.stopMove();
				}
			}
			
			phantom.getAI().stopAITask();
			phantom.kick();
		}
	}
	
	public static class PhantomSpawner implements Runnable
	{
		private final int _numSpawns;
		private final long _delayInMilis;
		private final boolean _generateNewPhantoms;
		private int _curSpawns = 0;
		private Location _loc = null;
		private ScheduledFuture<?> _task = null;
		
		public PhantomSpawner()
		{
			_numSpawns = Config.PHANTOM_SPAWN_MAX;
			_delayInMilis = Config.PHANTOM_SPAWN_DELAY;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns)
		{
			_numSpawns = numSpawns;
			_delayInMilis = Config.PHANTOM_SPAWN_DELAY;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns, long delayInMilis)
		{
			_numSpawns = numSpawns;
			_delayInMilis = delayInMilis;
			_generateNewPhantoms = true;
		}
		
		public PhantomSpawner(int numSpawns, long delayInMilis, boolean generateNewPhantoms)
		{
			_numSpawns = numSpawns;
			_delayInMilis = delayInMilis;
			_generateNewPhantoms = generateNewPhantoms;
		}
		
		public PhantomSpawner setLocation(Location loc)
		{
			_loc = loc;
			return this;
		}
		
		@Override
		public void run()
		{
			if (_numSpawns == 0)
			{
				return;
			}
			
			_task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() ->
			{
				if (_curSpawns < _numSpawns)
				{
					// Do not spawn more than max phantoms.
					if (L2ObjectsStorage.getAllPlayersStream().filter(Player::isPhantom).count() >= Config.PHANTOM_MAX_PLAYERS)
					{
						return;
					}
					
					int objId = getUnspawnedPhantomObjId();
					if (objId > 0)
					{
						if (_generateNewPhantoms)
						{
							try
							{
								Player phantom = createNewPhantom();
								if (phantom != null)
								{
									objId = phantom.getObjectId();
									_log.info("Spawning phantom " + phantom + " through spawner. Cur/Max " + _curSpawns + "/" + _numSpawns);
								}
							}
							catch (Exception e)
							{
								_log.error("ERROR: Spawning phantom  through spawner. Cur/Max " + _curSpawns + "/" + _numSpawns, e);
							}
						}
						else
						{
							return;
						}
					}
					
					ThreadPoolManager.getInstance().execute(new PhantomSpawn(objId).setLocation(_loc));
					_curSpawns++;
				}
			}, 0, _delayInMilis);
		}
		
		public void cancel()
		{
			if (_task != null)
			{
				_task.cancel(true);
				System.out.println("Canceling phantom scheduler");
			}
		}
	}
	
	public static void stopSpawners()
	{
		if (_phantomSpawners != null)
		{
			for (PhantomSpawner thread : _phantomSpawners)
			{
				if (thread != null)
				{
					thread.cancel();
				}
			}
		}
	}
	
	public static void terminatePhantoms(boolean force)
	{
		stopSpawners();
		
		for (int objId : _phantoms)
		{
			new PhantomDespawn(objId, force).run();
		}
	}
	
	public static void terminatePhantom(int objId, boolean disableFromReenter)
	{
		if (disableFromReenter && (_phantoms != null))
		{
			_phantoms.remove(Integer.valueOf(objId));
		}
		
		new PhantomDespawn(objId, true).run();
	}
}

 

 



The following is a row I've taken from the admin commands java and it spawns the Phantoms.
 

ThreadPoolManager.getInstance().execute(new PhantomPlayers.PhantomSpawn(phantom.getObjectId()).setLocation(activeChar.getLoc()));
 

Edited by bru7al

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Anything that is not a kernel level anticheat is totally useless on todays market. You cannot properly prevent botting because, without kernel access, you cannot detect injected DLLs or inspect processes at the level required to stop them. It's good to see people contributing and trying different approaches, but in general, you won't be able to prevent bots from accessing and operating on your server with a usermode anticheat alone. There is a solution that I have not posted or shared with anyone that can fully prevent Adrenaline/Helper from being used on servers. However, I want to give it more time before discussing it publicly so I can see how people attempt to bypass anticheat systems. As I said, kernel level protection is the only thing that can effectively stop Adrenaline usage. When combined with HWID bans, TPM validation, and other hardware based checks, bypassing the protection becomes significantly harder.
    • Improved lucera2 fake appearance (SKINS) system with a more reliable equipment redraw, ensuring skin changes refresh properly in-game without requiring relog or manual armor re-equip. This fixes cases where the client could keep showing the previous armor model after changing appearance    
    • 🚀 IronLock Shield - Closed Beta Testing Hello everyone, We are currently looking for Lineage II Interlude server owners interested in participating in the closed beta phase of IronLock Shield. IronLock Shield is a security platform designed specifically for Interlude servers. Features include: ✓ Secure Launcher Architecture ✓ HWID-Based Licensing ✓ Anti-Debug Protection ✓ DLL Injection Detection ✓ Manual Map Detection ✓ Session Protection ✓ Replay Protection ✓ Runtime Integrity Verification ✓ Secure Update System Selected servers will receive 1 month of free access in exchange for testing and feedback. Website: https://ilshield.com If you are interested, feel free to send me a private message or contact me through Discord. Thank you.
    • GX-EXT Pack – 30% Discount Until Wednesday, June 17 Hello everyone, We are offering a special 30% discount on the GX-EXT Pack until Wednesday, June 17. GX-EXT is a complete extension pack for Lineage II servers, focused on performance, stability, gameplay improvements, custom systems, and server-side/client-side enhancements.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..