Jump to content
  • 0

Multifuncion zone Flag Inside


Question

Posted

Hello, i have added multifuncion zone from this site. Everything is fine, but when player die inside zone (multifuncion) then he deflag after ~30 seconds.

 

Multifuncion .java 

	public void onDieInside(final L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			final L2PcInstance activeChar = ((L2PcInstance) character);
			activeChar.updatePvPFlag(1);

L2PcInstance.java

 

	public boolean doDie(final L2Character killer)
	{
		if (isInsideZone(ZONE_MULTIFUNCTION))
		{
			updatePvPFlag(1);
		}

public void updatePvPStatus()
	{
		if ((TvT.is_started() && _inEventTvT) || (CTF.is_started() && _inEventCTF) || (DM.is_started() && _inEventDM) || (VIP._started && _inEventVIP))
			return;
		
		if (isInsideZone(ZONE_PVP))
			return;
		
		if (isInsideZone(ZONE_MULTIFUNCTION))
		{
			updatePvPFlag(1);
		}
		
		setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
		
		if (getPvpFlag() == 0)
		{
			startPvPFlag();
		}
	}


	public void updatePvPStatus(final L2Character target)
	{
		L2PcInstance player_target = null;
		
		if (isInsideZone(ZONE_MULTIFUNCTION) || player_target.isInsideZone(ZONE_MULTIFUNCTION))
		{
			updatePvPFlag(1);
		}

L2Character.java

 

	public boolean doDie(final L2Character killer)
	{
			if (this instanceof L2PcInstance)
			{
				final L2PcInstance player = (L2PcInstance) this;
				if (player.isInsideZone(ZONE_MULTIFUNCTION))
				{
					updatePvPFlag(1);
				}

 

pack: l2jfrozen

 

1 answer to this question

Recommended Posts

Guest
This topic is now closed to further replies.


×
×
  • Create New...