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Question
l2fire
Hello, i have added multifuncion zone from this site. Everything is fine, but when player die inside zone (multifuncion) then he deflag after ~30 seconds.
Multifuncion .java
public void onDieInside(final L2Character character) { if (character instanceof L2PcInstance) { final L2PcInstance activeChar = ((L2PcInstance) character); activeChar.updatePvPFlag(1);L2PcInstance.java
public boolean doDie(final L2Character killer) { if (isInsideZone(ZONE_MULTIFUNCTION)) { updatePvPFlag(1); } public void updatePvPStatus() { if ((TvT.is_started() && _inEventTvT) || (CTF.is_started() && _inEventCTF) || (DM.is_started() && _inEventDM) || (VIP._started && _inEventVIP)) return; if (isInsideZone(ZONE_PVP)) return; if (isInsideZone(ZONE_MULTIFUNCTION)) { updatePvPFlag(1); } setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME); if (getPvpFlag() == 0) { startPvPFlag(); } } public void updatePvPStatus(final L2Character target) { L2PcInstance player_target = null; if (isInsideZone(ZONE_MULTIFUNCTION) || player_target.isInsideZone(ZONE_MULTIFUNCTION)) { updatePvPFlag(1); }L2Character.java
public boolean doDie(final L2Character killer) { if (this instanceof L2PcInstance) { final L2PcInstance player = (L2PcInstance) this; if (player.isInsideZone(ZONE_MULTIFUNCTION)) { updatePvPFlag(1); }pack: l2jfrozen
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