Jump to content

Question

Posted

hello i did edited my experience.java at -> net.sf.l2j.gameserver.model.base;

package net.sf.l2j.gameserver.model.base;

public class Experience
{
	public static final long LEVEL[] =
	{
		-1L, // level 0 (unreachable)
		0L,
		68L,
		363L,
		1168L,
		2884L,
		6038L,
		11287L,
		19423L,
		31378L,
		48229L, // level 10
		71201L,
		101676L,
		141192L,
		191452L,
		254327L,
		331864L,
		426284L,
		539995L,
		675590L,
		835854L, // level 20
		1023775L,
		1242536L,
		1495531L,
		1786365L,
		2118860L,
		2497059L,
		2925229L,
		3407873L,
		3949727L,
		4555766L, // level 30
		5231213L,
		5981539L,
		6812472L,
		7729999L,
		8740372L,
		9850111L,
		11066012L,
		12395149L,
		13844879L,
		15422851L, // level 40
		17137002L,
		18995573L,
		21007103L,
		23180442L,
		25524751L,
		28049509L,
		30764519L,
		33679907L,
		36806133L,
		40153995L, // level 50
		45524865L,
		51262204L,
		57383682L,
		63907585L,
		70852742L,
		80700339L,
		91162131L,
		102265326L,
		114038008L,
		126509030L, // level 60
		146307211L,
		167243291L,
		189363788L,
		212716741L,
		237351413L,
		271973532L,
		308441375L,
		346825235L,
		387197529L,
		429632402L, // level 70
		474205751L,
		532692055L,
		606319094L,
		696376867L,
		804219972L,
		931275828L,
		1151275834L,
		1511275834L,
		2099275834L,
		4200000000L, // level 80
		6299994999L,
		10499905559L,
		16800005559L,
		27299995559L,
		44100005559L, // level 85
		71400000000L,
		115500000000L,
		186900000000L,
		302400000000L,
		489300000000L,// level 90
		791700000000L
	};
	
	/**
	 * This is the first UNREACHABLE level.<BR>
	 * ex: If you want a max at 80 & 99.99%, you have to put 81.<BR>
	 * <BR>
	 */
	public static final byte MAX_LEVEL = 91;
}

 

 

Unfortunately i did tried to set my level to 90 ingame but i had msg that max lvl was 80/81 (retail) is there any other file i should edit or i did something wrong on that file ? 

11 answers to this question

Recommended Posts

  • 0
Posted

I will give you an example.

Open PcTemplate.java or PlayerTemplate.java

Find this
	@Override
	public final double getBaseHpMax(int level)
	{
		return _hpTable[level - 1];
	}

And make something like this

  public final double getBaseHpMax(int level)
  {
    int lvlmod = level - this._classBaseLevel;
    double hpmod = 0.37 * lvlmod;
    double hpmax = (this._hpAdd + hpmod) * lvlmod;
    double hpmin = this._hpAdd * lvlmod + hpmod;
    return this._hpInitial + (hpmax + hpmin) / 2;
  }

Then find this 
	private final int _classBaseLevel;

And put after
  private final double _hpInitial;
  private final double _hpAdd;

Find this
	_classBaseLevel = set.getInteger("baseLvl");

And put after this
	this._hpInitial = set.getDouble("hpInitial");
	this._hpAdd = set.getDouble("hpAdd");
	

If you do this you need to remove hpTable,mptable,cptable both on PlayerTemplate.java and xml. And put something like this on xmls

<set val="80" name="hpInitial"/>

<set val="11.83" name="hpAdd"/>

 

And you do the same for mp and cp.

  • Like 1
  • 0
Posted (edited)

data/xml/classes all theses xmls dark_fighter.xml etc you need to edit hpTable,mpTable and cpTable for every class there are alooooot of them you need days to do it. An easy way is to edit PlayerTemplate.java to make it like h5 or frozen.

Edited by Zacapa
  • Upvote 1
  • 0
Posted

Like he said. Take your time and edit or handcode some static values up to your max lvl at least to see if it's working. 

  • 0
Posted

i did edited tables for just duelist id 88 but still i couldn't lvl up more than 80  i'll have to edit  from fighter - warrior - gladiator and duelist to get it to work ? 

sorry if im being stupid but i have to learn somehow :))

  • 0
Posted
3 minutes ago, Xenokage said:

i did edited tables for just duelist id 88 but still i couldn't lvl up more than 80  i'll have to edit  from fighter - warrior - gladiator and duelist to get it to work ? 

sorry if im being stupid but i have to learn somehow :))

 

For example on hpTable i think there are 80 or 81 values for each lvl i dont remember you need to put + 10 values like 500;501; with a ; 

Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..