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Posted (edited)

olá a todos, bom estou querendo aprender sobre as criação de efeitos...

vendo o tutorial [Guide] Creating Effects eu tive sucesso ao criar meus efeitos mas na hora de passar ele unreal effect  eu não consigo da o seguinte erro...

minha duvida e se eu tenho que colocar os arquivos Classes  fora da pasta unreal Effect  ou dentro dela, mais eu ja testei de todas as formas e não consigo fazer ele executar corretamente.

 

 

essa e a foto do erro

as outras duas pasta aberta um e onde o UnrealEffect está aberto e o outro e onde LineageII está

 

cv6OvnL.png

esse e o code do UE2Runtime.ini

 

 

 


 

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.urt
LocalMap=Entry.urt
Host=
Portal=
MapExt=urt
EXEName=UE2Runtime.exe
SaveExt=urs
Port=7777
Class=Runtime.RTPawn

[FirstRun]
FirstRun=2226

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=GUI.ExtendedConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=RTInterface.RTGUIController
DefaultGame=Runtime.RTGameInfo
DefaultServerGame=Runtime.RTGameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=*.utx
Paths=*.usx
Paths=C:/Program Files (x86)/Lineage II Interlude/animations/*.usx   Aqui eu tenho que colocar onde está salvo o meu novo Effect ?
Paths=../System/*.u
Paths=../Maps/*.urt
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.urs
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink 
MasterServerAddress=runtimemaster.epicgames.com
MasterServerPort=41639
;ServerActors=UWeb.WebServer
ServerPackages=GamePlay
InitialMenuClass=RTInterface.MainMenu
MainMenuClass=RTInterface.MainMenu

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
MouseYMultiplier=0.000000
MouseXMultiplier=0.000000

[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.GameReplicationInfo]
ServerName=Another Unreal Server
ShortName=Unreal Server

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=0.8
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=False
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
LimitTextureSize=True
LowQualityTerrain=True
SimpleMaterials=True
TerrainLOD=11
SkyboxHack=True
UseVisibilityQuery=False
FilterQuality3D=3
FilterQualityHUD=3
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True
SimpleMaterials=True

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface
EditPackages=LineageWarrior
EditPackages=lineagemonster

EditPackages=vanperEffect  Aqui coloquei os mesmo nome das pasta igual no GUIA

EditPackages=vanperScript Aqui coloquei os mesmo nome das pasta igual no GUIA

 

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False

[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.Console]
ConsoleKey=192

[GUI.GUIController]
bModAuthor=false
bEmulatedJoypad=false
bHideMousecursor=false
bJoyMouse=false
bJoyDeadZone=0.3

[WindowPositions]
2D Shape Editor=(X=-8,Y=-50,XL=600,YL=600)
Generic=(X=551,Y=166,XL=459,YL=311)
VFToolbar=(X=3,Y=3,XL=2352,YL=24)
PictureButton=(X=666,Y=8,XL=22,YL=20)
Surface Properties=(X=-8,Y=-88,XL=437,YL=267)
WPropertyPage=(X=25696,Y=10958,XL=0,YL=0)
Terrain Editing=(X=-8,Y=-88,XL=577,YL=426)
SubTools=(X=15,Y=207,XL=542,YL=211)
Matinee=(X=-8,Y=-88,XL=394,YL=426)
Build Options=(X=-8,Y=-88,XL=368,YL=430)
BottomBar=(X=0,Y=0,XL=76,YL=36)
BottomBarStandard=(X=77,Y=52,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=144,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=0)
EditorToolbar=(X=0,Y=0,XL=68,YL=0)
Sound Browser=(X=4,Y=32,XL=955,YL=625)
Music Browser=(X=4,Y=32,XL=955,YL=625)
Group Browser=(X=4,Y=32,XL=955,YL=625)
Master Browser=(X=20,Y=43,XL=979,YL=719)
Texture Browser=(X=40,Y=213,XL=955,YL=625)
WSplitterContainer=(X=226,Y=288,XL=769,YL=550)
WSplitter=(X=760,Y=288,XL=6,YL=550)
WSplitterPane=(X=766,Y=288,XL=228,YL=550)
StaticMeshProperties=(X=0,Y=365,XL=955,YL=260)
Static Mesh Browser=(X=40,Y=213,XL=955,YL=625)
Actor Browser=(X=40,Y=213,XL=955,YL=625)
Prefab Browser=(X=40,Y=213,XL=955,YL=625)
Animation Browser=(X=40,Y=213,XL=955,YL=625)
Mesh Browser=(X=40,Y=213,XL=955,YL=625)
Load Errors=(X=586,Y=236,XL=491,YL=361)
Check Map=(X=588,Y=280,XL=487,YL=274)
Scale Lights=(X=686,Y=365,XL=291,YL=104)
Tip of the Day=(X=627,Y=281,XL=410,YL=272)
Progress=(X=651,Y=373,XL=362,YL=88)
Search for Actors=(X=579,Y=276,XL=506,YL=282)
Replace Textures=(X=570,Y=254,XL=524,YL=325)
UDN=(X=0,Y=0,XL=1,YL=1)
Find/Replace=(X=-216,Y=227,XL=458,YL=195)
CodeFrame=(X=811,Y=42,XL=811,YL=738)
EditorLog=(X=92,Y=12,XL=450,YL=450)
MdiFrameBottom=(X=76,Y=52,XL=76,YL=36)
MdiFrameLeft=(X=8,Y=120,XL=68,YL=0)
MdiFrameTop=(X=8,Y=88,XL=144,YL=32)
CrashBox=(X=689,Y=381,XL=542,YL=277)
Rename=(X=674,Y=373,XL=308,YL=109)
Material Properties=(X=482,Y=140,XL=700,YL=640)
Import Texture=(X=645,Y=302,XL=366,YL=252)
New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=291)
New Material=(X=531,Y=202,XL=594,YL=452)
ClassProperties.Split=198
ClassProperties=(X=778,Y=27,XL=881,YL=973)
EditorFrame=(X=0,Y=0,XL=160,YL=38)
New Class=(X=598,Y=254,XL=366,YL=135)
Import Static Mesh=(X=645,Y=350,XL=366,YL=156)

[UnrealEd.UnrealEdEngine]
AutoSaveIndex=1
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=False
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine=-log
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=False
CacheSizeMegs=32
UseSound=True
UseStaticMeshBatching=True
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=255,G=0,R=255,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=255,G=255,R=0,A=255)
C_VolumeBrush=(B=225,G=196,R=255,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
C_TerrainWire=(B=255,G=255,R=255,A=255)
EditPackages=lineagemonster
EditPackages=LineageWarrior
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface

EditPackages=vanperEffect  Aqui coloquei os mesmo nome das pasta igual no GUIA

EditPackages=vanperScript Aqui coloquei os mesmo nome das pasta igual no GUIA



 

 

bem na hora de passar nesse Unreal Effect não consigo passar dessa parte o meu não roda...

 

esse aqui de baixo e meu effect

dentro tem .usx Effect e Script 

 

to no aguarde obrigado a todos !

 

MEGA.NZ

Edited by vanper
edit
Posted

 

try and delete

EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=GUI
EditPackages=Runtime
EditPackages=RTInterface
  • Thanks 1
Posted (edited)
5 hours ago, SGER@fjs said:

 

 

 então meu amigo eu também já olhei esse tutorial e não tive exito com o fato...

como falei não sei se estou colocando os arquivos nas localidades exatas entende meu problema

 

eu estou fazendo igual no vídeo ate com os mesmo nome e estou tendo dificuldades eu tentei por varias vezes ate refiz os efeitos um monte de vez seguindo o tutorial mais nessa parte não consegui seguir em frente.

 

já tenho conhecimento de criar os Mob, Armor, Weapons essas coisa mais esse efeito já estou tentando a semanas mais quando chega na parte de usar o Unreal Effect não consigo....

 

Eu também já deletei esses arquivos e não deu certo .

 

Obrigado a todos Abraço....

Edited by vanper

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