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Posted (edited)

Well after installing the code of the 1rst post, i would like to report these:

 

1. Players if register from voice command or npc cannot unregister (registration cannot be canceled in anyway).

2. Hiting the unregister button from npc gives rewards

3. PvP kills wont update the event engine, which means during the event the engine always goes to a tie if  TvTEventOnKill = title /  TvTEventOnKill = pmtitle works ok.

4. When event is on a tie and  one kill happens event finishes and kills are shown correctly , rewards also given. 

5. If a player dies last when event finishes on a tie the event instantly teleports players back to town which leads to dead player respawn delay summon him back on the event area.

 

Ill post more as i test it.. if any fix is available or even your new Event Engine is ready, share it if its gonna be for free!

 

Cheers!

 

Post Update

------------------------

I remove the code from your 1rst post and now im using this code that you posted:

https://pastebin.com/xP7NFJv5

 

 

I removed :

EventTeam.java

			// Fireworks for rewarded player
          - player.broadcastPacket(new MagicSkillUse(player, player, 2025, 1, 1, 1));  
           player.addItem("Event Reward", itemId, count, null, true);

because it was giving critical error to client of the winner team.

 

 

I also added these:

 

EventCommons.java

  public void removePlayer(Player player)
   {
       if (_players.containsKey(player))
           _players.remove(player);
      
       player.setTitle(player.getOriginalTitle());
       player.getAppearance().setVisibleTitle(player.getOriginalTitle());
       player.broadcastTitleInfo();
       player.clearPoints();
      + removeRegisteredPlayers(TvTEvent.class);
      + player.setTeam(0);
   }

Because after event finish the Duel Aura was stuck to players and also they couldnt restart because restriction was still applied.

I really dont have an idea if its the right code to add there but it worked for me.

Edited by StaticX
  • Thanks 1
  • 3 weeks later...

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