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Website: www.L2Wild.com

Grand Opening, 06 January at 18:00 (UTC-3)

 

Information
Server time: GMT-3
Interlude PVP Server 
Rates: Exp: x1000x / Sp: x1000 / Adena: x1000
1st, 2nd and 3rd Class: Free
Sub Class: Free 
Auto Learn Skills 
Auto Loot
Noblesse: Killing Barakiel (2h Respawn)
Buff Time: 4 Hours
HS Buffs Free in NPC Buffer
System PvP: Lose Buff in Chaotic Zone
Bishop authorized only in Party Zone
Clan Halls Sale by Gold Coin
Enchant are Stackable
Sieges Awarded
Command .menu available
Events Automatics
Reward to Top PVP/PK 24h

 

Rates Enchant
Safe Enchant +7
Max. Enchant Items: +25
Chance Scroll Normal: 100% (+7 Items)
Chance Scroll Blessed: 100% (+20 Items)
Chance Scroll Golden: 30% (+25 Items)

 

Custom Items
Sets Custom: Titanium, Dark Knight, Dark Knight and Dynasty (Same Stats)
Weapons Custom: Epic, Scions, Dynasty and Icarus (Same Stats)
Acessories, Custom Shields and Shirts
Special Tattoos and Jewels Boss

 

Olympiads
Olympiads Grade-S (No Custom)
Schedules: 18:00 until 23:59 PM (UTC-3)
New periods on each 7 days
Max Enchant in Olympiads: +6

 

Sieges
Siege Every Week (7 Days)
Awards Castles: Giran, Rune, Goddard and Rune
Others without Rewards
Reward: Tickets Donate to Leader Winner
 

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  • Posts

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    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
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