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Posted

I searched for stucked buffs and found this. It is an old topic yet I wanted to try it to my server to see if it works, after all they said it is fixed on most servers but might work on few.

 

http://www.maxcheaters.com/forum/index.php?topic=18649.0

 

I find mostly useless the inability of poster to explain the thing he tries to post.

 

"You send the packet" ok I am not russian and I even don't see the program the way you see it cause I do not even have a russian language in my pc. Get things clearer.

 

I know this might sound stupid to try to use something that was posted long time ago but it might work. Why does everyone have to be clisse for anything that has to do with program usage?

 

...too much mystery around l2phx

Posted

Oops, sorry did not know that there was a request forum ection. So now should I remake the thread there or someone will remove it? Should I talk to a moderator to move it to there?

Posted

talk to a moderator to move it.

about you're problem...even thoug you don't see the russian writing, you will see ??????? instead. That does not mean the buttons are changed. Just press the same button the guide shows you to press. That's why ppl make prints, because of the language barrier.

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  • Posts

    • To use this exploit you have to:   1) Have access to the castle vault, aka you have to own a castle. 2) Send through Adrenaline Engine.BypassToServer(Bypass) as emommy said 3) In the crafted packet you will put a negative amount eg -100000000 What this does is it multiplies it by -1 so it becomes positive. 4) You won't see anything in your inventory, but if you open the castle vault through the Chamberlain you will see that the warehouse now has 10000000 adena. The negative became positive. 5) Withdraw the adena normally and you now have all the adena you need.   I wouldn't bother explaining how to do it, but this idiot (Galagard) wanted to challenge me. And from what I can see, they haven't patched the exploit even if I reported it to them a week ago so it's obvious that people will start sharing it around.   Maybe I should start positing here instead of the official channels.   All public versions of L2JMobius for all chronicles are vulnerable and not patched yet.   And thanks to this idiot (Galagard), everyone now knows.   Baldurian. EDIT:    Ok I just got informed that Mobius decided to accept the fix in the public repo.   So I will now post a proof of the exploit as Galagard requested. Normally I don't do so, but my good friend Galagard who has his nose so far stuck up his asshole, insulted me, and challenged me to show proof:     And to be fair to everyone, this is not an L2JMobius issue as the thread claims. It's L2JServer leftover, so if you have L2JServer derivative packs, you should patch too. 
    • Already fixed in subscriber version, but this bug report is classified as "Invalid" because since the author did not explain the method in detail, the validation flaw does indeed exist—but that alone does not prove it is possible to duplicate adena or any other item by exploiting said flaw. It looks like yet another AI hallucinating a vulnerability, then deducing that it could be used to exploit a different vulnerability. No have proofs in video or a detailed way to reproduce the potential failure Go find something else to do, Baldurian; you don’t even know how to exploit the flaw you reported yourself.
    • Interface sources for P196 (Secret of Empire 2 or aka Fafurion) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares.   NWindow + Interface UC + L2Editor Compiler   Download  
    • Interface sources for P166 (Secret of Empire 1) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares.   NWindow + Interface UC + L2Editor Compiler   Download  
    • You can manually send the bypass (if this is a bypass not a packet function) using:   Engine.BypassToServer(Bypass); Click the red circle to record game actions (it should capture bypasses) and then you can manipulate it as such with a simple script begin Engine.BypassToServer(Bypass); end.  
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