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By Lineageadvertise · Posted
New account, few posts, came out of nowhere with "big" developer knowledge and selling "something special" use your main account, is clearly you are on this forum since 2012 minimum, we are not stupid, we are already old enough, everybody in this forum is 32+ y old... -
Hello guys i was wondering , how all new servers are having interlude files with classic client developed how they want i mean l2reborn , l2 ovc ,l2 dex , l2 flauron etc has interlude files with classic client where they found this client or where to buy who is making those clients i have interlude files already developed i need to addapt classic client to interlude files but with not all theses extra skills items etc
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Interface sources for P447 (7s update) for Classic/Essence NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor Download
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Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea. What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change. Projects that have done something similar or are worth studying: Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point. L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles. Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files. Where the real challenge is (the client side): What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are: Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.). L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues. Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data. Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors. About multi‑protocol: You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data. Quick chronicle breakdown (relevant for your idea): 2.0–2.6: Early, simpler mechanics, good base for old‑school vibes. 2.7: More skills and better balance, often used as a base for custom projects. 2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups. 3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base. My honest recommendation: Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge. Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference. Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity. Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools. What I would avoid at the beginning: No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo. No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor. No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien. Resources worth checking: L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods. GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo). Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding. The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
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Neptunus
Gia sas exo enan l2 emu hellbound server kai 8elo na me boi8isete se kati 8emata, 8elo na kano opoios paixtis kanei ena new char na bganei katef8ian 85 lvl, episis 8elo na mou peite pos 8a kano ston server px na mporoun na ftiaxnoun mono ena eidos class dld px mono orcades kai opoios px ftia3ei elf na to kanei auto delete o server delete i na min ginete kan na mporei na ton ftia3ei, a 8elo kai kati akoma, 8elo na kano ena monster pou opoion blepei na ton rixnei me ena hit dld an enas char ftasei se ena simio pou einai auto to monster na tou rixnei mia kai na peftei o char. Kai ena telefteo pos mporo px se ena eidos class na balo dika m skills gia arxika? dld 3ekinao me ena char na exo kapia skills pou 8elo etoima xoris na kano quest. :) Ty:)
Edit: gia to pos na mporeis na dimiourgiseis mono ena class px mono orc to brika, tora 8elo omos ena allo otan pai8enei kapoios kai tou leei "to nearest village" na pataei alla na ton 3anabgazei ekei pou einai akribos na min ton pigenei stis kontines poleis.
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