Jump to content

Recommended Posts

Posted

Geia sas edo 8a kanw ena oreo guide gia members pou exoun problem me ta port kai den xeroun pos na kanoun online ton server tous ! an eiparxi nomizw eiparxi sto english section ego 8a to kano sta ellinika ! lipon efoson opos leei kai to title se 2 sigkekrimena pack 8a sas po pos na ta kanete online to Preconfigured IL Pack_by_lightmagik kai Oneo Preconfigure by TheMenta Llipon as arxisoume!

 

katarxas prepi na anixoume port sini8os oli anigoume 2106/7777/9014/80<---gia website gia pio sigouria mpite edo http://portforward.com/english/routers/port_forwarding/routerindex.htm epilexte to roter pou exete kai 8a sas bgalei ta ports!

 

Tora se periptosi pou den exoume static ip exoume ena oreo programmataki pou 8a mas kanei kapos san static ip www.no-ip.com kante register kai patiste add host p.x l2tade.no-ip.biz! to no-ip to katebazoume apo edo:

http://www.download.com/3001-2001_4-10375673.html?spi=7eb1d8fabe652957433c37e169110d9e

afou egatestisete to no-ip 8a sas zitisi usernmae kai password balte to user kai to pass pou eixate bali stin selida tote 8a sas bgei to host kante ena refress kai eimaste ok!

Tora gia na kanoume online p.x to Preconfigured IL Pack_by_lightmagik :

mpenoume gamesever/config/server.prop kai akoulou8iste ta parakato:

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfree.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=0.0.0.0<---- to afinoume etc gia na kani oles tis ip connect

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=edo bazoume to no-ip mas :)

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1 ego to afino etc

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit http://www.regular-expressions.info for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

gia tou light magik egine online pistebo

tora gia to Oneo Preconfigure by TheMental

anigoume L2JOneoGameserver/config/server.prop:

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*<--- to afinoume etc gia na kani oles tis ip connect

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=edo bazoume to no-ip mas

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

MaximumDbConnections=50

MaximumStateMents=100

MaxPoolSize=50

MinPoolSize=10

AquireIncrement=1

IdleConnectionTest=10800

MaxIdleTime=0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=500

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

Auto itan tora exoume to diko mas tropo gia na kanoume online ton server!

 

  • 1 month later...
Guest
This topic is now closed to further replies.


  • Posts

    • 🍂 The cost on Vibe-sms is dropping, like autumn leaves falling from the trees.     It’s a little sad to watch the last days of summer fade away with its warmth, but that’s how the world works  every season has its own rules. The same goes for our prices: they are gradually but steadily going down, opening up new opportunities and great deals. 💸   🌍 USA is already at the minimum, and Europe, Asia, and dozens of other countries will follow soon. Don’t miss out  fresh rates are waiting for you!   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
    • You didn't tell me anywhere that you wanted core.jar as proof, I have everything ready for an independent developer to review. All the conversations, all your edits. I won't settle anything with you, so you can threaten me again and damage my name.
    • So what? Did i say anything wrong? You have no idea what source/compile is. I still wait for your .jar or source to be posted since you say i destroyed the compiled version of yours. Why you don't post it? Are you afraid that people will just see few addon lines and you did not even know that your source and compiled had different things? I should not even waste 2 minute to fix your raidboss_spawnlist thing.    Your mentally ill. What you posted is our primary deal nothing against me.  Because all he does is post whatever i write as if i hide and i did not say any mod to join and check my discord. i want him actual post something against me or any offenses i did. I also requested him several hours ago to post his .jar where my code "HACKED" his server but he wont post.    Nobody should allow open a random topic and cause issues to other's life without proofs. I demand punishment and soon unless he post evidence that i hurt his server or left him or did not make what he asked. 
    • guys it is probably a misunderstanding if it was windows he would have solve it since its not windows and from the paraphrasing of the developer who eventually fixed the server   the problem was from guessing the login server was not properly opening or already crashed, so the gameserver probably loaded because he was generating logs, and then stopped, my guess is still there was no login to connect and made exits, still this is a guess because i have only saw some logs and images   in one side nobody would destroy a server for this amount of money in the other side he had no experience with the operating system, and i find this logical, i am also still giving some tutorials in the topic owner so he can learn how to compile and not need the help of others, i still believe this can be solved for both parties if they behave   in the end nobody wants to cause bad to another so as i say in my starting point, it is probably a misunderstanding
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock