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Posted (edited)

https://gamezaion.com/images/gamez-ad.png

 

Website - gamezaion.com
Forum - forum.gameznetwork.com

 

Relive the moments of flawless PvP and gameplay experience in our new Classic Server !


Details and features

 

  • Aion version 4.6
  • All working retail features
  • 10x Server Rates
  • Starter Gear and Boosters
  • Stable dedicated server
  • Active Anticheat System
  • x64 Game Client for best performance
  • Full stigma skills
  • Server hosted in North America and Europe
  • Friendly community and supportive staff
  • Working Geo Data
  • PvP Arena and Battlegrounds
  • All working Dungeons
  • Game Season reset system each month
  • Community events hosted by active GMs
  • Vote Reward System
  • Webshop System
  • Functional Geo data



Join us today !

Edited by gamezbd
  • gamezbd changed the title to Gamez Aion 4.6 Classic Server
  • 4 months later...
Posted (edited)

GamezAION EU Classic Server

 

[IMG]

 

On June 7th 2022 players around Europe can also join the fun on GamezAION's brand new EU classic server addition.

 

Experience a fascinating adventure in smooth low ping gameplay with a unique full stigma system, boosted rates, free starter packages and perfect bug free content without a grind.

Edited by gamezbd
  • 2 years later...
Posted

GamezAION 4.8 High Quality Relaunch

spacer.png


Coming Friday 4th October 2024
 

All Latest Retail Skin Appearances
Unique RvR Battlegrounds (Guardian) (Battle of Gods)
Added New PvPvE Map with Seasonal Ranking System
Active Anticheat System & Shugo Console Support
 

Download links available on website
 

https://gamezaion.com
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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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