Jump to content

Recommended Posts

Posted

If you are into adapting costumes and armor from newer chronicles to H5, maybe you already have taken a look to this usefull guide by big man bill

 

http://www.maxcheaters.com/topic/212042-creating-costumes-for-interlude/

 

However, if you are adapting these cool costumes to H5, you will need the Male and Female Kamael gloves for copy its mesh properties and also fix the fist weapon position.

 

Here i have uploaded some custom DummyGloves file that contains this crucial data, so you don't have to figure it out. Then you can follow big man bill's guide without problems.

 

Download

 

Also, let me point out that you will need to create a new material on top the existent ones in 3ds MAX due to H5 client behaviour. The first material group will always be untextered, even if you link it trough UT2004 UnrealED. But is ok, I got it working without mayor trouble. If you need some help, ask me and I will write a mine guide on how port costumes to H5.

 

Cheers!  ^-^

 

4dJZa6I.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock