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Posted

Nai alla auto to bug kanei mono gia skills opos summon CP potions ktl pou argoun 'H ta skills p.x. invocation ktl

 

Episis kalo gia ultimate defense kai evasion. Molis to xrisimopoiiseis tsoup pas poli to kaneis kai to exeis gia alli mia fora pou mporei na to xreiasteis.

Posted

epidi dn to katalaba kai toso an mporis pes to pali kapos kalitera

 

 

Example~>

 

Eisai Spellsinger kai kaneis Solar Flare.Auto argei na fortosei { eidika ama dn exeis buffs } kai prin akoma fortosei pas kai allazei sub Spellhowler { dn einai anagkastiko o sph } meta apo sph ginese pl sps kai to skill dn fortonei. auto mporei na ginei s ola t skills opos leei o creator tou topic. mporeis me Cp potion summon kai ola. an kai go se osous server exo mpei kati tetoio dn pianei :P

Posted

ok ty to katalaba ala prokimenou na piasei tha xriastei na mn iparxei safe zone dld na mporoume na hit kapion npc i afou kanoume kapios sub kai pame 40 lvl na foresoume kapio alo grade armor/weapon (B/A/S) kai na kanoume to skill meta na bgaloume to grade armor/weapon kai na kanoume oti leei o author nc share file tha to dokimaso elpizo na piasei :P

Posted

dn poianei auto pou les apla dixnei oti einai etoimo alla stin pragmatikota dn einai kai dn mporei na to kanei

 

re file afou to exw dokimasei se lew mpes white eagle kai kanto na deis

Posted

Se merikous re sis server to rithmisoun oi admin an theloun na ginete i then theloun ektos an to exoun afisi kai to xexasan na to alaxoun opote kante to mexri na to broun :P oso exete kairo

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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