stanko Posted November 25, 2008 Posted November 25, 2008 The hint is that damage skills get 1) Power (which is the only choice for people that respect their chars) 2) Mana cost (lol) Buffs 1) Duration (which is what you should do) 2) Cost (ridiculous) you need to have your buffs all the same enchant number or they will not all last the same time, every time you enchant a buff for time it will last +40 seconds, a maximum +30 buff (which for now is quite impossible) would last additional 20 minutes (total of 40 minutes buff, neat) Dances/Songs Same to buffs, the only changfe is that they get +20 seconds per enchant for time. Neat, this means a dance of +9 (which can be done when you reach 78 lvl easily) would last +3 minutes. A maximum enchant of +30 would make the dance/song last 10 more minutes... awesome Debuffs 1)Cost (ridiculous once again) 2) Chance (your choice) chance will upagrade the skill's base lvl and also it's base land rate. ~~~~~~~~~~~~~~~~~~~~~ CT! and forth there are even bigger options, with the new elemental enchantments on weapons most skills get and upgrade in elements usually. e.g. huricane can be 1)Cost, 2) power or 3) enhance wind attribute (that makes some sort of debuff to the opponent or something) from this i see u play only high rate server with mana pots who instant add u 1k mana ... play some normal server and u'll see what cost means for ol,healers etc
aSdSaInT Posted December 1, 2008 Posted December 1, 2008 agree with stanko .. on low rates buffers and healers enjoys a +6+7 cost skill.In high rates dunno..maybe counts on oly for OL's ::)
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