OLSI Posted March 3, 2017 Share Posted March 3, 2017 Im looking for 2 scripts: Kill/Res to feed PvP/Pk After buffs expiring go automatic to Village make the buffs(Scheme) and go back where the farm zone is 1 Quote Link to comment Share on other sites More sharing options...
camenomat0 Posted March 6, 2017 Share Posted March 6, 2017 Im looking for 2 scripts: Kill/Res to feed PvP/Pk After buffs expiring go automatic to Village make the buffs(Scheme) and go back where the farm zone is for kill/res just create from event window.It's easy to make feed pvp this way.make char attack bot till death,use res when enemy dead and make bot window accept it.run it and you're fine feeding pvp. As for village rebuff try some shared scripts,just change id buffer,buffs you want to take and locations coordinates Quote Link to comment Share on other sites More sharing options...
OLSI Posted March 6, 2017 Author Share Posted March 6, 2017 (edited) for kill/res just create from event window.It's easy to make feed pvp this way.make char attack bot till death,use res when enemy dead and make bot window accept it.run it and you're fine feeding pvp. As for village rebuff try some shared scripts,just change id buffer,buffs you want to take and locations coordinates How i can make via Event window make the player accept the ressurection? Edited March 6, 2017 by OLSI Quote Link to comment Share on other sites More sharing options...
OLSI Posted March 6, 2017 Author Share Posted March 6, 2017 (edited) for kill/res just create from event window.It's easy to make feed pvp this way.make char attack bot till death,use res when enemy dead and make bot window accept it.run it and you're fine feeding pvp. As for village rebuff try some shared scripts,just change id buffer,buffs you want to take and locations coordinates var Figth_Flag:boolean; Item: TL2Item; Npc: TL2Npc; Obj: TL2Buff; IdBuff: integer; Buffs:TL2Buff; var L2Skill: TL2Skill; procedure toVillage; begin Print('To Village'); Delay(100); if (User.HP=0) then begin Delay(2000); Engine.GoHome; Engine.Facecontrol(0,False); Buff; end; end; procedure buff; begin Print('Go Buffer'); Engine.Settarget(35650); Delay(15000); Engine.Settarget(35650); Delay(15000); Engine.DlgOpen; Delay(15000); Engine.DlgSel(1); Delay(800); Engine.DlgSel(5); //Wind Walk Delay(400); Engine.DlgSel(7); //Shield Delay(300); Engine.DlgSel(8); //Mental Shield Delay(300); Engine.DlgSel(9); //Blessed Body Delay(300); Engine.DlgSel(10); //Blessed Soul Delay(300); Engine.DlgSel(11); //Magic Barrier Delay(300); Engine.DlgSel(12); //Concentration Delay(300); Engine.DlgSel(13); //Berserker Spirit Delay(300); Engine.DlgSel(15); // Acumen Delay(300); Engine.DlgSel(16); //Concentration Delay(300); Engine.DlgSel(22); // Greater Shield Delay(300); Engine.DlgSel(24); //Wild Magic Delay(300); Engine.DlgSel(25); // Resist Shock Delay(300); Engine.DlgSel(26); //Clarity Delay(300); Engine.DlgSel(2); //SONGS Delay(300); Engine.DlgSel(5); //Song EARTH Delay(400); Engine.DlgSel(7); //Song Water Delay(300); Engine.DlgSel(8); //Song Warding Delay(300); Engine.DlgSel(9); //Song Wind Delay(300); Engine.DlgSel(11); //Song Vitality Delay(300); Engine.DlgSel(13); //Song Renewal Delay(300); Engine.DlgSel(3); // DANCE Delay(300); Engine.DlgSel(7); //Dance Mystic Delay(300); Engine.DlgSel(10); // Dance Concentration Delay(500); Engine.DlgSel(12); //Dance Siren Delay(500); Engine.DlgSel(14); // Dance Earth Guard Delay(600); Engine.DlgSel(4); // Other Delay(500); Engine.DlgSel(8); //Magnus Delay(500); Engine.DlgSel(10); //Paagrio Fist Delay(500); Engine.DlgSel(14); //Elem. Protection Delay(500); Engine.DlgSel(23); //Gift Seraphin Delay(500); RunTo; end; procedure RunTo; begin Print('Go Teleporte'); Engine.SetTarget('GK'); //Target do NCP GK Delay(1500); Engine.DlgOpen; // abre chat combat npc Delay(1500); Engine.DlgSel(3); Delay(1500); Engine.DlgSel(1); Delay(1500); Fight; end; procedure toBuff; begin IdBuff:=1204 ; //Check BUFF while not User.Buffs.ById(IdBuff,obj) do begin Print('Check Buff'); Engine.UseItem(736); //Scroll Escape Delay(7000); buff; end; end; procedure Fight; begin Print('Fight zone'); Engine.MoveTo(146952, -70120, -3664); Delay(500); Engine.MoveTo(146872, -70424, -3560); Delay(500); Engine.MoveTo(145624, -73352, -4336); Delay(500); Engine.LoadConfig('1'); //Νΰηβΰνθε Βΰψεγξ κξντθγΰ Engine.LoadZone('zona2.zmap'); //zona de combat Print('Τΰπμ'); toVillage; Engine.Facecontrol(0,True); end; //----------------------------------------------------------------------------- begin //repete novamente o script Print('repete novamente'); repeat toBuff; toVillage; until Engine.Status = lsOffline; Delay(5000); end. i find this scripts but idk if it will work Edited March 6, 2017 by OLSI Quote Link to comment Share on other sites More sharing options...
Anitah Posted March 7, 2017 Share Posted March 7, 2017 var Figth_Flag:boolean; Item: TL2Item; Npc: TL2Npc; Obj: TL2Buff; IdBuff: integer; Buffs:TL2Buff; var L2Skill: TL2Skill; procedure toVillage; begin Print('To Village'); Delay(100); if (User.HP=0) then begin Delay(2000); Engine.GoHome; Engine.Facecontrol(0,False); Buff; end; end; procedure buff; begin Print('Go Buffer'); Engine.Settarget(35650); Delay(15000); Engine.Settarget(35650); Delay(15000); Engine.DlgOpen; Delay(15000); Engine.DlgSel(1); Delay(800); Engine.DlgSel(5); //Wind Walk Delay(400); Engine.DlgSel(7); //Shield Delay(300); Engine.DlgSel(8); //Mental Shield Delay(300); Engine.DlgSel(9); //Blessed Body Delay(300); Engine.DlgSel(10); //Blessed Soul Delay(300); Engine.DlgSel(11); //Magic Barrier Delay(300); Engine.DlgSel(12); //Concentration Delay(300); Engine.DlgSel(13); //Berserker Spirit Delay(300); Engine.DlgSel(15); // Acumen Delay(300); Engine.DlgSel(16); //Concentration Delay(300); Engine.DlgSel(22); // Greater Shield Delay(300); Engine.DlgSel(24); //Wild Magic Delay(300); Engine.DlgSel(25); // Resist Shock Delay(300); Engine.DlgSel(26); //Clarity Delay(300); Engine.DlgSel(2); //SONGS Delay(300); Engine.DlgSel(5); //Song EARTH Delay(400); Engine.DlgSel(7); //Song Water Delay(300); Engine.DlgSel(8); //Song Warding Delay(300); Engine.DlgSel(9); //Song Wind Delay(300); Engine.DlgSel(11); //Song Vitality Delay(300); Engine.DlgSel(13); //Song Renewal Delay(300); Engine.DlgSel(3); // DANCE Delay(300); Engine.DlgSel(7); //Dance Mystic Delay(300); Engine.DlgSel(10); // Dance Concentration Delay(500); Engine.DlgSel(12); //Dance Siren Delay(500); Engine.DlgSel(14); // Dance Earth Guard Delay(600); Engine.DlgSel(4); // Other Delay(500); Engine.DlgSel(8); //Magnus Delay(500); Engine.DlgSel(10); //Paagrio Fist Delay(500); Engine.DlgSel(14); //Elem. Protection Delay(500); Engine.DlgSel(23); //Gift Seraphin Delay(500); RunTo; end; procedure RunTo; begin Print('Go Teleporte'); Engine.SetTarget('GK'); //Target do NCP GK Delay(1500); Engine.DlgOpen; // abre chat combat npc Delay(1500); Engine.DlgSel(3); Delay(1500); Engine.DlgSel(1); Delay(1500); Fight; end; procedure toBuff; begin IdBuff:=1204 ; //Check BUFF while not User.Buffs.ById(IdBuff,obj) do begin Print('Check Buff'); Engine.UseItem(736); //Scroll Escape Delay(7000); buff; end; end; procedure Fight; begin Print('Fight zone'); Engine.MoveTo(146952, -70120, -3664); Delay(500); Engine.MoveTo(146872, -70424, -3560); Delay(500); Engine.MoveTo(145624, -73352, -4336); Delay(500); Engine.LoadConfig('1'); //Νΰηβΰνθε Βΰψεγξ κξντθγΰ Engine.LoadZone('zona2.zmap'); //zona de combat Print('Τΰπμ'); toVillage; Engine.Facecontrol(0,True); end; //----------------------------------------------------------------------------- begin //repete novamente o script Print('repete novamente'); repeat toBuff; toVillage; until Engine.Status = lsOffline; Delay(5000); end. i find this scripts but idk if it will work so try it lol and edit for you server Quote Link to comment Share on other sites More sharing options...
camenomat0 Posted March 7, 2017 Share Posted March 7, 2017 How i can make via Event window make the player accept the ressurection? make bot char accept all chats by everyone on settings,and make bot char for it to autohit the nearest flagged (your 1st char) instantly when he get up.make the event on first char,2nd just use settings to get up and autohit the 1st (nearest flagged player),no need to create event for second,tho you can use both simple settings or make event for bot character Quote Link to comment Share on other sites More sharing options...
Murzyn Posted May 27, 2017 Share Posted May 27, 2017 https://scr.hu/dRMOn1 If someone interesed contact me on Skype : adi_0894@o2.pl Quote Link to comment Share on other sites More sharing options...
camenomat0 Posted May 27, 2017 Share Posted May 27, 2017 https://scr.hu/dRMOn1 If someone interesed contact me on Skype : adi_0894@o2.pl what's that? Quote Link to comment Share on other sites More sharing options...
Murzyn Posted May 27, 2017 Share Posted May 27, 2017 its menu from my script . is full working scripts for pvp. I make it for interlude its will be work on other chronicle. soon i will make video for this script. Quote Link to comment Share on other sites More sharing options...
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