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Posted (edited)

Hello everyone,
 
we want to present you serveroffer hosting services. 

Connection test: LookingGlass


Services for resellers

ASN parking

IPv4/IPv6 Network resources leasing

Private router hosting

Unmetered traffic

Payment notification interface (IPN)

 

 

Dedicated servers - get free trial
Custom dedicated servers for wide variety of purposes. 
Optional ddos protection
Optional Graphics processor - GPU
Windows and Linux operating systems (SSH / Remote desktop access)
For custom dedicated server configuration - ask support
Prices from 20 Eur/monthly

 
XEN VPS
VPS servers for game servers, browsing, backup services, mssql databases, .net websites, automation software and more
VPS Processor clock speed - 3.0 -3.4 GHz
Windows and Linux operating systems
Optional DDoS protection

 

OpenVZ Linux VPS
Linux VPS servers for game servers, backups, testing, browsing and many more
 
 
Own Data center in Northern Europe
VAT invoices are available for all our services
 
Payments:
Bank wire transfer, Paypal/credit card, Bitcoins
 
Support
Live support on serveroffer page
skype: serveroffer
 


Maxchearters limited dedicated server offer (ask support):
 
Dedicated server Maxcheater1
32 GB RAM 
CPU 8x3.4 GHz CPU (Intel i7/ Xeon E3)
250 GB SSD/ 1TB HDD
DDoS protection
1 IPv4 address
Only 39 Eur/month
 
Dedicated server Maxcheater2
16 GB RAM 
CPU 4x3.4 GHz CPU (Intel i3/i5)
250 GB SSD/ 1TB HDD
DDoS protection
1 IPv4 address
Only 32 Eur/month
 
 
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Edited by serveroffer
Posted

xeon procesors?

 

Please specify the package.

VPS/VDS packages use Xeon processors by default if not specified different. Dedicated servers processors are sown on each server description. Special Offer dedicated server CPU model can be chosen from intel i7/ Xeon E3 on Maxcheater1 and intel i3/i5 on Maxcheater2

  • 2 months later...
  • 3 months later...
Posted

Serveroffer.net - private data center services:

Dedicated servers from 20 € per month, custom dedicated servers by your request

Linux VPS (OVZ) from 1,59 € per month

Xen VPS from 4,09 € per month

Private data storage, Dedicated servers, VPS, Colocation and more

 

 

 

 

  • 5 months later...
Posted

Updates in dedicated servers hosting packages stock list:

Dedicated servers with GPU GeForce GT 710 2GB for graphics related tasks, video rendering, 3d game botting, 3d rendering, Autoit and other automation applications.

Dual CPU Intel Xeon E5-2660v2 64GB ECC DDR3 RAM, 480 GB SSD

Dual CPU Intel Xeon E5-2670v2 64GB ECC DDR3 RAM, 480 GB SSD

Optional DDoS protection

 

 

   
  • 2 months later...
Posted

Dedicated Server hosting:

32GB DDR3, 4x3.2 GHz, Xeon E3-1225v2, 120GB SSD, GPU on-board only 42 EUR/month

AMD Ryzen 3 2200G (4x3.5 GHz), GPU Radeon Vega 81 16GB DDR4, 240 GB SSD 59 EUR/month

 

Free Dedicated Server Test available

3D Server-side rendering support

Dedicated server with GPU OpenGL support

Private data center - equipment and support managed by same company

PayPal - CashU - SafetyPay - Bitcoin - SMS mobile payments - WebMoney

 

Game server hosting

Meta trader platform terminal hosting

Managed web hosting

Private storage hosting

Private cloud hosting

Game bot hosting

Hosting migration support

 

Support:

Email support

Live hosting support

Facebook:  https://www.facebook.com/serveroffer

Website: https://www.serveroffer.net/en

 

Test IP: 45.125.66.8

 

If you need more information, let us know!

  • 4 months later...
Posted
16 hours ago, Kwlotoumpas said:

Uptime,DDos protections,live support and 24/7 support available?

Yes, feel free to contact us. We can provide necessary services for your IT project.

  • 3 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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